gl4gcj: gl4gcj::GL class Reference

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# クラス gl4gcj::GL

gl4gcj::GLに対する継承グラフ

[凡例]
gl4gcj::GLのコラボレーション図

[凡例]

## Static Public メソッド
native void | glClearIndex (float c)
native void | glClearColor (float red, float green, float blue, float alpha)
void | glClearColor (double red, double green, double blue, double alpha)
native void | glClear (int mask)
native void | glIndexMask (long mask)
native void | glColorMask (boolean red, boolean green, boolean blue, boolean alpha)
native void | glAlphaFunc (int func, float ref)
native void | glBlendFunc (int sfactor, int dfactor)
native void | glLogicOp (int opcode)
native void | glCullFace (int mode)
native void | glFrontFace (int mode)
native void | glPointSize (float size)
native void | glLineWidth (float width)
native void | glLineStipple (int factor, short pattern)
native void | glPolygonMode (int face, int mode)
native void | glPolygonOffset (float factor, float units)
native void | glPolygonStipple (byte[] mask)
native void | glGetPolygonStipple (byte[] mask)
native void | glEdgeFlag (boolean flag)
native void | glEdgeFlagv (boolean[] flags)
native void | glScissor (int x, int y, int width, int height)
native void | glClipPlane (int plane, double[] equation)
native void | glGetClipPlane (int plane, double[] equation)
native void | glDrawBuffer (int mode)
native void | glReadBuffer (int mode)
native void | glEnable (int cap)
native void | glDisable (int cap)
native boolean | glIsEnabled (int cap)
native void | glEnableClientState (int cap)
native void | glDisableClientState (int cap)
native boolean[] | glGetBooleanv (int pname)
native void | glPushAttrib (int mask)
native void | glPopAttrib ()
native void | glPushClientAttrib (int mask)
native void | glPopClientAttrib ()
native int | glRenderMode (int mode)
native int | glGetError ()
String | glGetErrorString ()
String | glGetErrorString (int id)
native String | glGetString (int name)
native void | glFinish ()
native void | glFlush ()
native void | glHint (int target, int mode)
native void | glClearDepth (double depth)
native void | glDepthFunc (int func)
native void | glDepthMask (boolean flag)
native void | glDepthRange (double near_val, double far_val)
native void | glClearAccum (float red, float green, float blue, float alpha)
native void | glAccum (int op, float value)
native void | glMatrixMode (int mode)
native void | glOrtho (double left, double right, double bottom, double top, double near_val, double far_val)
native void | glFrustum (double left, double right, double bottom, double top, double near_val, double far_val)
native void | glViewport (int x, int y, int width, int height)
native void | glPushMatrix ()
native void | glPopMatrix ()
native void | glLoadIdentity ()
native void | glLoadMatrixd (double[] m)
native void | glLoadMatrixf (float[] m)
native void | glMultMatrixd (double[] m)
native void | glMultMatrixf (float[] m)
native void | glRotated (double angle, double x, double y, double z)
native void | glRotatef (float angle, float x, float y, float z)
native void | glScaled (double x, double y, double z)
native void | glScalef (float x, float y, float z)
native void | glTranslated (double x, double y, double z)
native void | glTranslatef (float x, float y, float z)
native boolean | glIsList (long list)
native void | glDeleteLists (long list, int range)
native long | glGenLists (int range)
native void | glNewList (long list, int mode)
native void | glEndList ()
native void | glCallList (long list)
native void | glCallLists (byte[] lists)
native void | glCallLists (short[] lists)
native void | glCallLists (int[] lists)
native void | glListBase (long base)
native void | glBegin (int mode)
native void | glEnd ()
native void | glVertex2d (double x, double y)
native void | glVertex2f (float x, float y)
native void | glVertex2i (int x, int y)
native void | glVertex2s (short x, short y)
native void | glVertex3d (double x, double y, double z)
native void | glVertex3f (float x, float y, float z)
native void | glVertex3i (int x, int y, int z)
native void | glVertex3s (short x, short y, short z)
native void | glVertex4d (double x, double y, double z, double w)
native void | glVertex4f (float x, float y, float z, float w)
native void | glVertex4i (int x, int y, int z, int w)
native void | glVertex4s (short x, short y, short z, short w)
native void | glVertex2dv (double[] v)
native void | glVertex2fv (float[] v)
native void | glVertex2iv (int[] v)
native void | glVertex2sv (short[] v)
native void | glVertex3dv (double[] v)
native void | glVertex3fv (float[] v)
native void | glVertex3iv (int[] v)
native void | glVertex3sv (short[] v)
native void | glVertex4dv (double[] v)
native void | glVertex4fv (float[] v)
native void | glVertex4iv (int[] v)
native void | glVertex4sv (short[] v)
native void | glNormal3b (byte nx, byte ny, byte nz)
native void | glNormal3d (double nx, double ny, double nz)
native void | glNormal3f (float nx, float ny, float nz)
native void | glNormal3i (int nx, int ny, int nz)
native void | glNormal3s (short nx, short ny, short nz)
native void | glNormal3bv (byte[] v)
native void | glNormal3dv (double[] v)
native void | glNormal3fv (float[] v)
native void | glNormal3iv (int[] v)
native void | glNormal3sv (short[] v)
native void | glIndexd (double c)
native void | glIndexf (float c)
native void | glIndexi (int c)
native void | glIndexs (short c)
native void | glIndexub (short c)
native void | glColor3b (byte red, byte green, byte blue)
native void | glColor3d (double red, double green, double blue)
native void | glColor3f (float red, float green, float blue)
native void | glColor3i (int red, int green, int blue)
native void | glColor3s (short red, short green, short blue)
native void | glColor3ub (short red, short green, short blue)
native void | glColor3ui (long red, long green, long blue)
native void | glColor3us (int red, int green, int blue)
native void | glColor4b (byte red, byte green, byte blue, byte alpha)
native void | glColor4d (double red, double green, double blue, double alpha)
native void | glColor4f (float red, float green, float blue, float alpha)
native void | glColor4i (int red, int green, int blue, int alpha)
native void | glColor4s (short red, short green, short blue, short alpha)
native void | glColor4ub (short red, short green, short blue, short alpha)
native void | glColor4ui (long red, long green, long blue, long alpha)
native void | glColor4us (int red, int green, int blue, int alpha)
native void | glColor3bv (byte[] v)
native void | glColor3dv (double[] v)
native void | glColor3fv (float[] v)
native void | glColor3iv (int[] v)
native void | glColor3sv (short[] v)
native void | glColor3ubv (byte[] v)
native void | glColor3uiv (int[] v)
native void | glColor3usv (short[] v)
native void | glColor4bv (byte[] v)
native void | glColor4dv (double[] v)
native void | glColor4fv (float[] v)
native void | glColor4iv (int[] v)
native void | glColor4sv (short[] v)
native void | glColor4ubv (byte[] v)
native void | glColor4uiv (int[] v)
native void | glColor4usv (short[] v)
native void | glTexCoord1d (double s)
native void | glTexCoord1f (float s)
native void | glTexCoord1i (int s)
native void | glTexCoord1s (short s)
native void | glTexCoord2d (double s, double t)
native void | glTexCoord2f (float s, float t)
native void | glTexCoord2i (int s, int t)
native void | glTexCoord2s (short s, short t)
native void | glTexCoord3d (double s, double t, double r)
native void | glTexCoord3f (float s, float t, float r)
native void | glTexCoord3i (int s, int t, int r)
native void | glTexCoord3s (short s, short t, short r)
native void | glTexCoord4d (double s, double t, double r, double q)
native void | glTexCoord4f (float s, float t, float r, float q)
native void | glTexCoord4i (int s, int t, int r, int q)
native void | glTexCoord4s (short s, short t, short r, short q)
native void | glTexCoord1dv (double[] v)
native void | glTexCoord1fv (float[] v)
native void | glTexCoord1iv (int[] v)
native void | glTexCoord1sv (short[] v)
native void | glTexCoord2dv (double[] v)
native void | glTexCoord2fv (float[] v)
native void | glTexCoord2iv (int[] v)
native void | glTexCoord2sv (short[] v)
native void | glTexCoord3dv (double[] v)
native void | glTexCoord3fv (float[] v)
native void | glTexCoord3iv (int[] v)
native void | glTexCoord3sv (short[] v)
native void | glTexCoord4dv (double[] v)
native void | glTexCoord4fv (float[] v)
native void | glTexCoord4iv (int[] v)
native void | glTexCoord4sv (short[] v)
native void | glRasterPos2d (double x, double y)
native void | glRasterPos2f (float x, float y)
native void | glRasterPos2i (int x, int y)
native void | glRasterPos2s (short x, short y)
native void | glRasterPos3d (double x, double y, double z)
native void | glRasterPos3f (float x, float y, float z)
native void | glRasterPos3i (int x, int y, int z)
native void | glRasterPos3s (short x, short y, short z)
native void | glRasterPos4d (double x, double y, double z, double w)
native void | glRasterPos4f (float x, float y, float z, float w)
native void | glRasterPos4i (int x, int y, int z, int w)
native void | glRasterPos4s (short x, short y, short z, short w)
native void | glRasterPos2dv (double[] v)
native void | glRasterPos2fv (float[] v)
native void | glRasterPos2iv (int[] v)
native void | glRasterPos2sv (short[] v)
native void | glRasterPos3dv (double[] v)
native void | glRasterPos3fv (float[] v)
native void | glRasterPos3iv (int[] v)
native void | glRasterPos3sv (short[] v)
native void | glRasterPos4dv (double[] v)
native void | glRasterPos4fv (float[] v)
native void | glRasterPos4iv (int[] v)
native void | glRasterPos4sv (short[] v)
native void | glRectd (double x1, double y1, double x2, double y2)
native void | glRectf (float x1, float y1, float x2, float y2)
native void | glRecti (int x1, int y1, int x2, int y2)
native void | glRects (short x1, short y1, short x2, short y2)
native void | glRectdv (double[] v1, double[] v2)
native void | glRectfv (float[] v1, float[] v2)
native void | glRectiv (int[] v1, int[] v2)
native void | glRectsv (short[] v1, short[] v2)
native void | glVertexPointer (int size, short[] vertexArray)
native void | glVertexPointer (int size, int[] vertexArray)
native void | glVertexPointer (int size, float[] vertexArray)
native void | glVertexPointer (int size, double[] vertexArray)
native void | glNormalPointer (byte[] normalArray)
native void | glNormalPointer (short[] normalArray)
native void | glNormalPointer (int[] normalArray)
native void | glNormalPointer (float[] normalArray)
native void | glNormalPointer (double[] normalArray)
native void | glColorPointer (int size, byte[] colorArray)
native void | glColorPointer (int size, short[] colorArray)
native void | glColorPointer (int size, int[] colorArray)
native void | glColorPointer (int size, double[] colorArray)
native void | glColorPointer (int size, float[] colorArray)
native void | glIndexPointer (byte[] indexArray)
native void | glIndexPointer (short[] indexArray)
native void | glIndexPointer (int[] indexArray)
native void | glIndexPointer (float[] indexArray)
native void | glIndexPointer (double[] indexArray)
native void | glTexCoordPointer (int size, short[] texCoordArray)
native void | glTexCoordPointer (int size, int[] texCoordArray)
native void | glTexCoordPointer (int size, float[] texCoordArray)
native void | glTexCoordPointer (int size, double[] texCoordArray)
native void | glEdgeFlagPointer (boolean[] edgeFlagArray)
native void | glArrayElement (int i)
native void | glDrawArrays (int mode, int first, int count)
native void | glDrawElements (int mode, byte[] indices)
native void | glDrawElements (int mode, short[] indices)
native void | glDrawElements (int mode, int[] indices)
native void | glShadeModel (int mode)
native void | glLightf (int light, int pname, float param)
native void | glLighti (int light, int pname, int param)
native void | glLightfv (int light, int pname, float[] params)
native void | glLightiv (int light, int pname, int[] params)
native void | glGetLightfv (int light, int pname, float[] params)
native void | glGetLightiv (int light, int pname, int[] params)
native void | glLightModelf (int pname, float param)
native void | glLightModeli (int pname, int param)
native void | glLightModelfv (int pname, float[] params)
native void | glLightModeliv (int pname, int[] params)
native void | glMaterialf (int face, int pname, float param)
native void | glMateriali (int face, int pname, int param)
native void | glMaterialfv (int face, int pname, float[] params)
native void | glMaterialiv (int face, int pname, int[] params)
native void | glGetMaterialfv (int face, int pname, float[] params)
native void | glGetMaterialiv (int face, int pname, int[] params)
native void | glColorMaterial (int face, int mode)
native void | glPixelZoom (float xfactor, float yfactor)
native void | glPixelStoref (int pname, float param)
native void | glPixelStorei (int pname, int param)
native void | glPixelTransferf (int pname, float param)
native void | glPixelTransferi (int pname, int param)
native void | glPixelMapfv (int map, float[] values)
native void | glPixelMapuiv (int map, int[] values)
native void | glPixelMapusv (int map, short[] values)
native void | glGetPixelMapfv (int map, float[] values)
native void | glGetPixelMapuiv (int map, int[] values)
native void | glGetPixelMapusv (int map, short[] values)
native void | glBitmap (int width, int height, float xorig, float yorig, float xmove, float ymove, byte[] bitmap)
native void | glReadPixels (int x, int y, int width, int height, int format, int type, float[] pixels)
native void | glReadPixels (int x, int y, int width, int height, int format, int type, byte[] pixels)
native void | glReadPixels (int x, int y, int width, int height, int format, int type, int[] pixels)
native void | glReadPixels (int x, int y, int width, int height, int format, int type, short[] pixels)
native void | glDrawPixels (int width, int height, int format, int type, float[] pixels)
native void | glDrawPixels (int width, int height, int format, int type, byte[] pixels)
native void | glDrawPixels (int width, int height, int format, int type, int[] pixels)
native void | glDrawPixels (int width, int height, int format, int type, short[] pixels)
native void | glCopyPixels (int x, int y, int width, int height, int bufferType)
native void | glStencilFunc (int func, int ref, int mask)
native void | glStencilMask (int mask)
native void | glStencilOp (int fail, int zfail, int zpass)
native void | glClearStencil (int s)
native void | glTexGend (int coord, int pname, double param)
native void | glTexGenf (int coord, int pname, float param)
native void | glTexGeni (int coord, int pname, int param)
native void | glTexGendv (int coord, int pname, double[] params)
native void | glTexGenfv (int coord, int pname, float[] params)
native void | glTexGeniv (int coord, int pname, int[] params)
native void | glGetTexGendv (int coord, int pname, double[] params)
native void | glGetTexGenfv (int coord, int pname, float[] params)
native void | glGetTexGeniv (int coord, int pname, int[] params)

## 関数

native void gl4gcj::GL::glAccum | ( | int | op,
|  | float | value
| ) | `[static]`

native void gl4gcj::GL::glAlphaFunc | ( | int | func,
|  | float | ref
| ) | `[static]`

native void gl4gcj::GL::glArrayElement | ( | int | i | ) | `[static]`

native void gl4gcj::GL::glBegin | ( | int | mode | ) | `[static]`

native void gl4gcj::GL::glBitmap | ( | int | width,
|  | int | height,
|  | float | xorig,
|  | float | yorig,
|  | float | xmove,
|  | float | ymove,
|  | byte[] | bitmap
| ) | `[static]`

native void gl4gcj::GL::glBlendFunc | ( | int | sfactor,
|  | int | dfactor
| ) | `[static]`

native void gl4gcj::GL::glCallList | ( | long | list | ) | `[static]`

native void gl4gcj::GL::glCallLists | ( | int[] | lists | ) | `[static]`

native void gl4gcj::GL::glCallLists | ( | short[] | lists | ) | `[static]`

native void gl4gcj::GL::glCallLists | ( | byte[] | lists | ) | `[static]`

native void gl4gcj::GL::glClear | ( | int | mask | ) | `[static]`

native void gl4gcj::GL::glClearAccum | ( | float | red,
|  | float | green,
|  | float | blue,
|  | float | alpha
| ) | `[static]`

void gl4gcj::GL::glClearColor | ( | double | red,
|  | double | green,
|  | double | blue,
|  | double | alpha
| ) | `[inline, static]`

native void gl4gcj::GL::glClearColor | ( | float | red,
|  | float | green,
|  | float | blue,
|  | float | alpha
| ) | `[static]`

native void gl4gcj::GL::glClearDepth | ( | double | depth | ) | `[static]`

native void gl4gcj::GL::glClearIndex | ( | float | c | ) | `[static]`

native void gl4gcj::GL::glClearStencil | ( | int | s | ) | `[static]`

native void gl4gcj::GL::glClipPlane | ( | int | plane,
|  | double[] | equation
| ) | `[static]`

native void gl4gcj::GL::glColor3b | ( | byte | red,
|  | byte | green,
|  | byte | blue
| ) | `[static]`

native void gl4gcj::GL::glColor3bv | ( | byte[] | v | ) | `[static]`

native void gl4gcj::GL::glColor3d | ( | double | red,
|  | double | green,
|  | double | blue
| ) | `[static]`

native void gl4gcj::GL::glColor3dv | ( | double[] | v | ) | `[static]`

native void gl4gcj::GL::glColor3f | ( | float | red,
|  | float | green,
|  | float | blue
| ) | `[static]`

native void gl4gcj::GL::glColor3fv | ( | float[] | v | ) | `[static]`

native void gl4gcj::GL::glColor3i | ( | int | red,
|  | int | green,
|  | int | blue
| ) | `[static]`

native void gl4gcj::GL::glColor3iv | ( | int[] | v | ) | `[static]`

native void gl4gcj::GL::glColor3s | ( | short | red,
|  | short | green,
|  | short | blue
| ) | `[static]`

native void gl4gcj::GL::glColor3sv | ( | short[] | v | ) | `[static]`

native void gl4gcj::GL::glColor3ub | ( | short | red,
|  | short | green,
|  | short | blue
| ) | `[static]`

native void gl4gcj::GL::glColor3ubv | ( | byte[] | v | ) | `[static]`

native void gl4gcj::GL::glColor3ui | ( | long | red,
|  | long | green,
|  | long | blue
| ) | `[static]`

native void gl4gcj::GL::glColor3uiv | ( | int[] | v | ) | `[static]`

native void gl4gcj::GL::glColor3us | ( | int | red,
|  | int | green,
|  | int | blue
| ) | `[static]`

native void gl4gcj::GL::glColor3usv | ( | short[] | v | ) | `[static]`

native void gl4gcj::GL::glColor4b | ( | byte | red,
|  | byte | green,
|  | byte | blue,
|  | byte | alpha
| ) | `[static]`

native void gl4gcj::GL::glColor4bv | ( | byte[] | v | ) | `[static]`

native void gl4gcj::GL::glColor4d | ( | double | red,
|  | double | green,
|  | double | blue,
|  | double | alpha
| ) | `[static]`

native void gl4gcj::GL::glColor4dv | ( | double[] | v | ) | `[static]`

native void gl4gcj::GL::glColor4f | ( | float | red,
|  | float | green,
|  | float | blue,
|  | float | alpha
| ) | `[static]`

native void gl4gcj::GL::glColor4fv | ( | float[] | v | ) | `[static]`

native void gl4gcj::GL::glColor4i | ( | int | red,
|  | int | green,
|  | int | blue,
|  | int | alpha
| ) | `[static]`

native void gl4gcj::GL::glColor4iv | ( | int[] | v | ) | `[static]`

native void gl4gcj::GL::glColor4s | ( | short | red,
|  | short | green,
|  | short | blue,
|  | short | alpha
| ) | `[static]`

native void gl4gcj::GL::glColor4sv | ( | short[] | v | ) | `[static]`

native void gl4gcj::GL::glColor4ub | ( | short | red,
|  | short | green,
|  | short | blue,
|  | short | alpha
| ) | `[static]`

native void gl4gcj::GL::glColor4ubv | ( | byte[] | v | ) | `[static]`

native void gl4gcj::GL::glColor4ui | ( | long | red,
|  | long | green,
|  | long | blue,
|  | long | alpha
| ) | `[static]`

native void gl4gcj::GL::glColor4uiv | ( | int[] | v | ) | `[static]`

native void gl4gcj::GL::glColor4us | ( | int | red,
|  | int | green,
|  | int | blue,
|  | int | alpha
| ) | `[static]`

native void gl4gcj::GL::glColor4usv | ( | short[] | v | ) | `[static]`

native void gl4gcj::GL::glColorMask | ( | boolean | red,
|  | boolean | green,
|  | boolean | blue,
|  | boolean | alpha
| ) | `[static]`

native void gl4gcj::GL::glColorMaterial | ( | int | face,
|  | int | mode
| ) | `[static]`

native void gl4gcj::GL::glColorPointer | ( | int | size,
|  | float[] | colorArray
| ) | `[static]`

native void gl4gcj::GL::glColorPointer | ( | int | size,
|  | double[] | colorArray
| ) | `[static]`

native void gl4gcj::GL::glColorPointer | ( | int | size,
|  | int[] | colorArray
| ) | `[static]`

native void gl4gcj::GL::glColorPointer | ( | int | size,
|  | short[] | colorArray
| ) | `[static]`

native void gl4gcj::GL::glColorPointer | ( | int | size,
|  | byte[] | colorArray
| ) | `[static]`

native void gl4gcj::GL::glCopyPixels | ( | int | x,
|  | int | y,
|  | int | width,
|  | int | height,
|  | int | bufferType
| ) | `[static]`

native void gl4gcj::GL::glCullFace | ( | int | mode | ) | `[static]`

native void gl4gcj::GL::glDeleteLists | ( | long | list,
|  | int | range
| ) | `[static]`

native void gl4gcj::GL::glDepthFunc | ( | int | func | ) | `[static]`

native void gl4gcj::GL::glDepthMask | ( | boolean | flag | ) | `[static]`

native void gl4gcj::GL::glDepthRange | ( | double | near_val,
|  | double | far_val
| ) | `[static]`

native void gl4gcj::GL::glDisable | ( | int | cap | ) | `[static]`

native void gl4gcj::GL::glDisableClientState | ( | int | cap | ) | `[static]`

native void gl4gcj::GL::glDrawArrays | ( | int | mode,
|  | int | first,
|  | int | count
| ) | `[static]`

native void gl4gcj::GL::glDrawBuffer | ( | int | mode | ) | `[static]`

native void gl4gcj::GL::glDrawElements | ( | int | mode,
|  | int[] | indices
| ) | `[static]`

native void gl4gcj::GL::glDrawElements | ( | int | mode,
|  | short[] | indices
| ) | `[static]`

native void gl4gcj::GL::glDrawElements | ( | int | mode,
|  | byte[] | indices
| ) | `[static]`

native void gl4gcj::GL::glDrawPixels | ( | int | width,
|  | int | height,
|  | int | format,
|  | int | type,
|  | short[] | pixels
| ) | `[static]`

native void gl4gcj::GL::glDrawPixels | ( | int | width,
|  | int | height,
|  | int | format,
|  | int | type,
|  | int[] | pixels
| ) | `[static]`

native void gl4gcj::GL::glDrawPixels | ( | int | width,
|  | int | height,
|  | int | format,
|  | int | type,
|  | byte[] | pixels
| ) | `[static]`

native void gl4gcj::GL::glDrawPixels | ( | int | width,
|  | int | height,
|  | int | format,
|  | int | type,
|  | float[] | pixels
| ) | `[static]`

native void gl4gcj::GL::glEdgeFlag | ( | boolean | flag | ) | `[static]`

native void gl4gcj::GL::glEdgeFlagPointer | ( | boolean[] | edgeFlagArray | ) | `[static]`

native void gl4gcj::GL::glEdgeFlagv | ( | boolean[] | flags | ) | `[static]`

native void gl4gcj::GL::glEnable | ( | int | cap | ) | `[static]`

native void gl4gcj::GL::glEnableClientState | ( | int | cap | ) | `[static]`

native void gl4gcj::GL::glEnd | ( |  | ) | `[static]`

native void gl4gcj::GL::glEndList | ( |  | ) | `[static]`

native void gl4gcj::GL::glFinish | ( |  | ) | `[static]`

native void gl4gcj::GL::glFlush | ( |  | ) | `[static]`

native void gl4gcj::GL::glFrontFace | ( | int | mode | ) | `[static]`

native void gl4gcj::GL::glFrustum | ( | double | left,
|  | double | right,
|  | double | bottom,
|  | double | top,
|  | double | near_val,
|  | double | far_val
| ) | `[static]`

native long gl4gcj::GL::glGenLists | ( | int | range | ) | `[static]`

native boolean [] gl4gcj::GL::glGetBooleanv | ( | int | pname | ) | `[static]`

native void gl4gcj::GL::glGetClipPlane | ( | int | plane,
|  | double[] | equation
| ) | `[static]`

native int gl4gcj::GL::glGetError | ( |  | ) | `[static]`

String gl4gcj::GL::glGetErrorString | ( | int | id | ) | `[inline, static]`

String gl4gcj::GL::glGetErrorString | ( |  | ) | `[inline, static]`

native void gl4gcj::GL::glGetLightfv | ( | int | light,
|  | int | pname,
|  | float[] | params
| ) | `[static]`

native void gl4gcj::GL::glGetLightiv | ( | int | light,
|  | int | pname,
|  | int[] | params
| ) | `[static]`

native void gl4gcj::GL::glGetMaterialfv | ( | int | face,
|  | int | pname,
|  | float[] | params
| ) | `[static]`

native void gl4gcj::GL::glGetMaterialiv | ( | int | face,
|  | int | pname,
|  | int[] | params
| ) | `[static]`

native void gl4gcj::GL::glGetPixelMapfv | ( | int | map,
|  | float[] | values
| ) | `[static]`

native void gl4gcj::GL::glGetPixelMapuiv | ( | int | map,
|  | int[] | values
| ) | `[static]`

native void gl4gcj::GL::glGetPixelMapusv | ( | int | map,
|  | short[] | values
| ) | `[static]`

native void gl4gcj::GL::glGetPolygonStipple | ( | byte[] | mask | ) | `[static]`

native String gl4gcj::GL::glGetString | ( | int | name | ) | `[static]`

native void gl4gcj::GL::glGetTexGendv | ( | int | coord,
|  | int | pname,
|  | double[] | params
| ) | `[static]`

native void gl4gcj::GL::glGetTexGenfv | ( | int | coord,
|  | int | pname,
|  | float[] | params
| ) | `[static]`

native void gl4gcj::GL::glGetTexGeniv | ( | int | coord,
|  | int | pname,
|  | int[] | params
| ) | `[static]`

native void gl4gcj::GL::glHint | ( | int | target,
|  | int | mode
| ) | `[static]`

native void gl4gcj::GL::glIndexd | ( | double | c | ) | `[static]`

native void gl4gcj::GL::glIndexf | ( | float | c | ) | `[static]`

native void gl4gcj::GL::glIndexi | ( | int | c | ) | `[static]`

native void gl4gcj::GL::glIndexMask | ( | long | mask | ) | `[static]`

native void gl4gcj::GL::glIndexPointer | ( | double[] | indexArray | ) | `[static]`

native void gl4gcj::GL::glIndexPointer | ( | float[] | indexArray | ) | `[static]`

native void gl4gcj::GL::glIndexPointer | ( | int[] | indexArray | ) | `[static]`

native void gl4gcj::GL::glIndexPointer | ( | short[] | indexArray | ) | `[static]`

native void gl4gcj::GL::glIndexPointer | ( | byte[] | indexArray | ) | `[static]`

native void gl4gcj::GL::glIndexs | ( | short | c | ) | `[static]`

native void gl4gcj::GL::glIndexub | ( | short | c | ) | `[static]`

native boolean gl4gcj::GL::glIsEnabled | ( | int | cap | ) | `[static]`

native boolean gl4gcj::GL::glIsList | ( | long | list | ) | `[static]`

native void gl4gcj::GL::glLightf | ( | int | light,
|  | int | pname,
|  | float | param
| ) | `[static]`

native void gl4gcj::GL::glLightfv | ( | int | light,
|  | int | pname,
|  | float[] | params
| ) | `[static]`

native void gl4gcj::GL::glLighti | ( | int | light,
|  | int | pname,
|  | int | param
| ) | `[static]`

native void gl4gcj::GL::glLightiv | ( | int | light,
|  | int | pname,
|  | int[] | params
| ) | `[static]`

native void gl4gcj::GL::glLightModelf | ( | int | pname,
|  | float | param
| ) | `[static]`

native void gl4gcj::GL::glLightModelfv | ( | int | pname,
|  | float[] | params
| ) | `[static]`

native void gl4gcj::GL::glLightModeli | ( | int | pname,
|  | int | param
| ) | `[static]`

native void gl4gcj::GL::glLightModeliv | ( | int | pname,
|  | int[] | params
| ) | `[static]`

native void gl4gcj::GL::glLineStipple | ( | int | factor,
|  | short | pattern
| ) | `[static]`

native void gl4gcj::GL::glLineWidth | ( | float | width | ) | `[static]`

native void gl4gcj::GL::glListBase | ( | long | base | ) | `[static]`

native void gl4gcj::GL::glLoadIdentity | ( |  | ) | `[static]`

native void gl4gcj::GL::glLoadMatrixd | ( | double[] | m | ) | `[static]`

native void gl4gcj::GL::glLoadMatrixf | ( | float[] | m | ) | `[static]`

native void gl4gcj::GL::glLogicOp | ( | int | opcode | ) | `[static]`

native void gl4gcj::GL::glMaterialf | ( | int | face,
|  | int | pname,
|  | float | param
| ) | `[static]`

native void gl4gcj::GL::glMaterialfv | ( | int | face,
|  | int | pname,
|  | float[] | params
| ) | `[static]`

native void gl4gcj::GL::glMateriali | ( | int | face,
|  | int | pname,
|  | int | param
| ) | `[static]`

native void gl4gcj::GL::glMaterialiv | ( | int | face,
|  | int | pname,
|  | int[] | params
| ) | `[static]`

native void gl4gcj::GL::glMatrixMode | ( | int | mode | ) | `[static]`

native void gl4gcj::GL::glMultMatrixd | ( | double[] | m | ) | `[static]`

native void gl4gcj::GL::glMultMatrixf | ( | float[] | m | ) | `[static]`

native void gl4gcj::GL::glNewList | ( | long | list,
|  | int | mode
| ) | `[static]`

native void gl4gcj::GL::glNormal3b | ( | byte | nx,
|  | byte | ny,
|  | byte | nz
| ) | `[static]`

native void gl4gcj::GL::glNormal3bv | ( | byte[] | v | ) | `[static]`

native void gl4gcj::GL::glNormal3d | ( | double | nx,
|  | double | ny,
|  | double | nz
| ) | `[static]`

native void gl4gcj::GL::glNormal3dv | ( | double[] | v | ) | `[static]`

native void gl4gcj::GL::glNormal3f | ( | float | nx,
|  | float | ny,
|  | float | nz
| ) | `[static]`

native void gl4gcj::GL::glNormal3fv | ( | float[] | v | ) | `[static]`

native void gl4gcj::GL::glNormal3i | ( | int | nx,
|  | int | ny,
|  | int | nz
| ) | `[static]`

native void gl4gcj::GL::glNormal3iv | ( | int[] | v | ) | `[static]`

native void gl4gcj::GL::glNormal3s | ( | short | nx,
|  | short | ny,
|  | short | nz
| ) | `[static]`

native void gl4gcj::GL::glNormal3sv | ( | short[] | v | ) | `[static]`

native void gl4gcj::GL::glNormalPointer | ( | double[] | normalArray | ) | `[static]`

native void gl4gcj::GL::glNormalPointer | ( | float[] | normalArray | ) | `[static]`

native void gl4gcj::GL::glNormalPointer | ( | int[] | normalArray | ) | `[static]`

native void gl4gcj::GL::glNormalPointer | ( | short[] | normalArray | ) | `[static]`

native void gl4gcj::GL::glNormalPointer | ( | byte[] | normalArray | ) | `[static]`

native void gl4gcj::GL::glOrtho | ( | double | left,
|  | double | right,
|  | double | bottom,
|  | double | top,
|  | double | near_val,
|  | double | far_val
| ) | `[static]`

native void gl4gcj::GL::glPixelMapfv | ( | int | map,
|  | float[] | values
| ) | `[static]`

native void gl4gcj::GL::glPixelMapuiv | ( | int | map,
|  | int[] | values
| ) | `[static]`

native void gl4gcj::GL::glPixelMapusv | ( | int | map,
|  | short[] | values
| ) | `[static]`

native void gl4gcj::GL::glPixelStoref | ( | int | pname,
|  | float | param
| ) | `[static]`

native void gl4gcj::GL::glPixelStorei | ( | int | pname,
|  | int | param
| ) | `[static]`

native void gl4gcj::GL::glPixelTransferf | ( | int | pname,
|  | float | param
| ) | `[static]`

native void gl4gcj::GL::glPixelTransferi | ( | int | pname,
|  | int | param
| ) | `[static]`

native void gl4gcj::GL::glPixelZoom | ( | float | xfactor,
|  | float | yfactor
| ) | `[static]`

native void gl4gcj::GL::glPointSize | ( | float | size | ) | `[static]`

native void gl4gcj::GL::glPolygonMode | ( | int | face,
|  | int | mode
| ) | `[static]`

native void gl4gcj::GL::glPolygonOffset | ( | float | factor,
|  | float | units
| ) | `[static]`

native void gl4gcj::GL::glPolygonStipple | ( | byte[] | mask | ) | `[static]`

native void gl4gcj::GL::glPopAttrib | ( |  | ) | `[static]`

native void gl4gcj::GL::glPopClientAttrib | ( |  | ) | `[static]`

native void gl4gcj::GL::glPopMatrix | ( |  | ) | `[static]`

native void gl4gcj::GL::glPushAttrib | ( | int | mask | ) | `[static]`

native void gl4gcj::GL::glPushClientAttrib | ( | int | mask | ) | `[static]`

native void gl4gcj::GL::glPushMatrix | ( |  | ) | `[static]`

native void gl4gcj::GL::glRasterPos2d | ( | double | x,
|  | double | y
| ) | `[static]`

native void gl4gcj::GL::glRasterPos2dv | ( | double[] | v | ) | `[static]`

native void gl4gcj::GL::glRasterPos2f | ( | float | x,
|  | float | y
| ) | `[static]`

native void gl4gcj::GL::glRasterPos2fv | ( | float[] | v | ) | `[static]`

native void gl4gcj::GL::glRasterPos2i | ( | int | x,
|  | int | y
| ) | `[static]`

native void gl4gcj::GL::glRasterPos2iv | ( | int[] | v | ) | `[static]`

native void gl4gcj::GL::glRasterPos2s | ( | short | x,
|  | short | y
| ) | `[static]`

native void gl4gcj::GL::glRasterPos2sv | ( | short[] | v | ) | `[static]`

native void gl4gcj::GL::glRasterPos3d | ( | double | x,
|  | double | y,
|  | double | z
| ) | `[static]`

native void gl4gcj::GL::glRasterPos3dv | ( | double[] | v | ) | `[static]`

native void gl4gcj::GL::glRasterPos3f | ( | float | x,
|  | float | y,
|  | float | z
| ) | `[static]`

native void gl4gcj::GL::glRasterPos3fv | ( | float[] | v | ) | `[static]`

native void gl4gcj::GL::glRasterPos3i | ( | int | x,
|  | int | y,
|  | int | z
| ) | `[static]`

native void gl4gcj::GL::glRasterPos3iv | ( | int[] | v | ) | `[static]`

native void gl4gcj::GL::glRasterPos3s | ( | short | x,
|  | short | y,
|  | short | z
| ) | `[static]`

native void gl4gcj::GL::glRasterPos3sv | ( | short[] | v | ) | `[static]`

native void gl4gcj::GL::glRasterPos4d | ( | double | x,
|  | double | y,
|  | double | z,
|  | double | w
| ) | `[static]`

native void gl4gcj::GL::glRasterPos4dv | ( | double[] | v | ) | `[static]`

native void gl4gcj::GL::glRasterPos4f | ( | float | x,
|  | float | y,
|  | float | z,
|  | float | w
| ) | `[static]`

native void gl4gcj::GL::glRasterPos4fv | ( | float[] | v | ) | `[static]`

native void gl4gcj::GL::glRasterPos4i | ( | int | x,
|  | int | y,
|  | int | z,
|  | int | w
| ) | `[static]`

native void gl4gcj::GL::glRasterPos4iv | ( | int[] | v | ) | `[static]`

native void gl4gcj::GL::glRasterPos4s | ( | short | x,
|  | short | y,
|  | short | z,
|  | short | w
| ) | `[static]`

native void gl4gcj::GL::glRasterPos4sv | ( | short[] | v | ) | `[static]`

native void gl4gcj::GL::glReadBuffer | ( | int | mode | ) | `[static]`

native void gl4gcj::GL::glReadPixels | ( | int | x,
|  | int | y,
|  | int | width,
|  | int | height,
|  | int | format,
|  | int | type,
|  | short[] | pixels
| ) | `[static]`

native void gl4gcj::GL::glReadPixels | ( | int | x,
|  | int | y,
|  | int | width,
|  | int | height,
|  | int | format,
|  | int | type,
|  | int[] | pixels
| ) | `[static]`

native void gl4gcj::GL::glReadPixels | ( | int | x,
|  | int | y,
|  | int | width,
|  | int | height,
|  | int | format,
|  | int | type,
|  | byte[] | pixels
| ) | `[static]`

native void gl4gcj::GL::glReadPixels | ( | int | x,
|  | int | y,
|  | int | width,
|  | int | height,
|  | int | format,
|  | int | type,
|  | float[] | pixels
| ) | `[static]`

native void gl4gcj::GL::glRectd | ( | double | x1,
|  | double | y1,
|  | double | x2,
|  | double | y2
| ) | `[static]`

native void gl4gcj::GL::glRectdv | ( | double[] | v1,
|  | double[] | v2
| ) | `[static]`

native void gl4gcj::GL::glRectf | ( | float | x1,
|  | float | y1,
|  | float | x2,
|  | float | y2
| ) | `[static]`

native void gl4gcj::GL::glRectfv | ( | float[] | v1,
|  | float[] | v2
| ) | `[static]`

native void gl4gcj::GL::glRecti | ( | int | x1,
|  | int | y1,
|  | int | x2,
|  | int | y2
| ) | `[static]`

native void gl4gcj::GL::glRectiv | ( | int[] | v1,
|  | int[] | v2
| ) | `[static]`

native void gl4gcj::GL::glRects | ( | short | x1,
|  | short | y1,
|  | short | x2,
|  | short | y2
| ) | `[static]`

native void gl4gcj::GL::glRectsv | ( | short[] | v1,
|  | short[] | v2
| ) | `[static]`

native int gl4gcj::GL::glRenderMode | ( | int | mode | ) | `[static]`

native void gl4gcj::GL::glRotated | ( | double | angle,
|  | double | x,
|  | double | y,
|  | double | z
| ) | `[static]`

native void gl4gcj::GL::glRotatef | ( | float | angle,
|  | float | x,
|  | float | y,
|  | float | z
| ) | `[static]`

native void gl4gcj::GL::glScaled | ( | double | x,
|  | double | y,
|  | double | z
| ) | `[static]`

native void gl4gcj::GL::glScalef | ( | float | x,
|  | float | y,
|  | float | z
| ) | `[static]`

native void gl4gcj::GL::glScissor | ( | int | x,
|  | int | y,
|  | int | width,
|  | int | height
| ) | `[static]`

native void gl4gcj::GL::glShadeModel | ( | int | mode | ) | `[static]`

native void gl4gcj::GL::glStencilFunc | ( | int | func,
|  | int | ref,
|  | int | mask
| ) | `[static]`

native void gl4gcj::GL::glStencilMask | ( | int | mask | ) | `[static]`

native void gl4gcj::GL::glStencilOp | ( | int | fail,
|  | int | zfail,
|  | int | zpass
| ) | `[static]`

native void gl4gcj::GL::glTexCoord1d | ( | double | s | ) | `[static]`

native void gl4gcj::GL::glTexCoord1dv | ( | double[] | v | ) | `[static]`

native void gl4gcj::GL::glTexCoord1f | ( | float | s | ) | `[static]`

native void gl4gcj::GL::glTexCoord1fv | ( | float[] | v | ) | `[static]`

native void gl4gcj::GL::glTexCoord1i | ( | int | s | ) | `[static]`

native void gl4gcj::GL::glTexCoord1iv | ( | int[] | v | ) | `[static]`

native void gl4gcj::GL::glTexCoord1s | ( | short | s | ) | `[static]`

native void gl4gcj::GL::glTexCoord1sv | ( | short[] | v | ) | `[static]`

native void gl4gcj::GL::glTexCoord2d | ( | double | s,
|  | double | t
| ) | `[static]`

native void gl4gcj::GL::glTexCoord2dv | ( | double[] | v | ) | `[static]`

native void gl4gcj::GL::glTexCoord2f | ( | float | s,
|  | float | t
| ) | `[static]`

native void gl4gcj::GL::glTexCoord2fv | ( | float[] | v | ) | `[static]`

native void gl4gcj::GL::glTexCoord2i | ( | int | s,
|  | int | t
| ) | `[static]`

native void gl4gcj::GL::glTexCoord2iv | ( | int[] | v | ) | `[static]`

native void gl4gcj::GL::glTexCoord2s | ( | short | s,
|  | short | t
| ) | `[static]`

native void gl4gcj::GL::glTexCoord2sv | ( | short[] | v | ) | `[static]`

native void gl4gcj::GL::glTexCoord3d | ( | double | s,
|  | double | t,
|  | double | r
| ) | `[static]`

native void gl4gcj::GL::glTexCoord3dv | ( | double[] | v | ) | `[static]`

native void gl4gcj::GL::glTexCoord3f | ( | float | s,
|  | float | t,
|  | float | r
| ) | `[static]`

native void gl4gcj::GL::glTexCoord3fv | ( | float[] | v | ) | `[static]`

native void gl4gcj::GL::glTexCoord3i | ( | int | s,
|  | int | t,
|  | int | r
| ) | `[static]`

native void gl4gcj::GL::glTexCoord3iv | ( | int[] | v | ) | `[static]`

native void gl4gcj::GL::glTexCoord3s | ( | short | s,
|  | short | t,
|  | short | r
| ) | `[static]`

native void gl4gcj::GL::glTexCoord3sv | ( | short[] | v | ) | `[static]`

native void gl4gcj::GL::glTexCoord4d | ( | double | s,
|  | double | t,
|  | double | r,
|  | double | q
| ) | `[static]`

native void gl4gcj::GL::glTexCoord4dv | ( | double[] | v | ) | `[static]`

native void gl4gcj::GL::glTexCoord4f | ( | float | s,
|  | float | t,
|  | float | r,
|  | float | q
| ) | `[static]`

native void gl4gcj::GL::glTexCoord4fv | ( | float[] | v | ) | `[static]`

native void gl4gcj::GL::glTexCoord4i | ( | int | s,
|  | int | t,
|  | int | r,
|  | int | q
| ) | `[static]`

native void gl4gcj::GL::glTexCoord4iv | ( | int[] | v | ) | `[static]`

native void gl4gcj::GL::glTexCoord4s | ( | short | s,
|  | short | t,
|  | short | r,
|  | short | q
| ) | `[static]`

native void gl4gcj::GL::glTexCoord4sv | ( | short[] | v | ) | `[static]`

native void gl4gcj::GL::glTexCoordPointer | ( | int | size,
|  | double[] | texCoordArray
| ) | `[static]`

native void gl4gcj::GL::glTexCoordPointer | ( | int | size,
|  | float[] | texCoordArray
| ) | `[static]`

native void gl4gcj::GL::glTexCoordPointer | ( | int | size,
|  | int[] | texCoordArray
| ) | `[static]`

native void gl4gcj::GL::glTexCoordPointer | ( | int | size,
|  | short[] | texCoordArray
| ) | `[static]`

native void gl4gcj::GL::glTexGend | ( | int | coord,
|  | int | pname,
|  | double | param
| ) | `[static]`

native void gl4gcj::GL::glTexGendv | ( | int | coord,
|  | int | pname,
|  | double[] | params
| ) | `[static]`

native void gl4gcj::GL::glTexGenf | ( | int | coord,
|  | int | pname,
|  | float | param
| ) | `[static]`

native void gl4gcj::GL::glTexGenfv | ( | int | coord,
|  | int | pname,
|  | float[] | params
| ) | `[static]`

native void gl4gcj::GL::glTexGeni | ( | int | coord,
|  | int | pname,
|  | int | param
| ) | `[static]`

native void gl4gcj::GL::glTexGeniv | ( | int | coord,
|  | int | pname,
|  | int[] | params
| ) | `[static]`

native void gl4gcj::GL::glTranslated | ( | double | x,
|  | double | y,
|  | double | z
| ) | `[static]`

native void gl4gcj::GL::glTranslatef | ( | float | x,
|  | float | y,
|  | float | z
| ) | `[static]`

native void gl4gcj::GL::glVertex2d | ( | double | x,
|  | double | y
| ) | `[static]`

native void gl4gcj::GL::glVertex2dv | ( | double[] | v | ) | `[static]`

native void gl4gcj::GL::glVertex2f | ( | float | x,
|  | float | y
| ) | `[static]`

native void gl4gcj::GL::glVertex2fv | ( | float[] | v | ) | `[static]`

native void gl4gcj::GL::glVertex2i | ( | int | x,
|  | int | y
| ) | `[static]`

native void gl4gcj::GL::glVertex2iv | ( | int[] | v | ) | `[static]`

native void gl4gcj::GL::glVertex2s | ( | short | x,
|  | short | y
| ) | `[static]`

native void gl4gcj::GL::glVertex2sv | ( | short[] | v | ) | `[static]`

native void gl4gcj::GL::glVertex3d | ( | double | x,
|  | double | y,
|  | double | z
| ) | `[static]`

native void gl4gcj::GL::glVertex3dv | ( | double[] | v | ) | `[static]`

native void gl4gcj::GL::glVertex3f | ( | float | x,
|  | float | y,
|  | float | z
| ) | `[static]`

native void gl4gcj::GL::glVertex3fv | ( | float[] | v | ) | `[static]`

native void gl4gcj::GL::glVertex3i | ( | int | x,
|  | int | y,
|  | int | z
| ) | `[static]`

native void gl4gcj::GL::glVertex3iv | ( | int[] | v | ) | `[static]`

native void gl4gcj::GL::glVertex3s | ( | short | x,
|  | short | y,
|  | short | z
| ) | `[static]`

native void gl4gcj::GL::glVertex3sv | ( | short[] | v | ) | `[static]`

native void gl4gcj::GL::glVertex4d | ( | double | x,
|  | double | y,
|  | double | z,
|  | double | w
| ) | `[static]`

native void gl4gcj::GL::glVertex4dv | ( | double[] | v | ) | `[static]`

native void gl4gcj::GL::glVertex4f | ( | float | x,
|  | float | y,
|  | float | z,
|  | float | w
| ) | `[static]`

native void gl4gcj::GL::glVertex4fv | ( | float[] | v | ) | `[static]`

native void gl4gcj::GL::glVertex4i | ( | int | x,
|  | int | y,
|  | int | z,
|  | int | w
| ) | `[static]`

native void gl4gcj::GL::glVertex4iv | ( | int[] | v | ) | `[static]`

native void gl4gcj::GL::glVertex4s | ( | short | x,
|  | short | y,
|  | short | z,
|  | short | w
| ) | `[static]`

native void gl4gcj::GL::glVertex4sv | ( | short[] | v | ) | `[static]`

native void gl4gcj::GL::glVertexPointer | ( | int | size,
|  | double[] | vertexArray
| ) | `[static]`

native void gl4gcj::GL::glVertexPointer | ( | int | size,
|  | float[] | vertexArray
| ) | `[static]`

native void gl4gcj::GL::glVertexPointer | ( | int | size,
|  | int[] | vertexArray
| ) | `[static]`

native void gl4gcj::GL::glVertexPointer | ( | int | size,
|  | short[] | vertexArray
| ) | `[static]`

native void gl4gcj::GL::glViewport | ( | int | x,
|  | int | y,
|  | int | width,
|  | int | height
| ) | `[static]`

このクラスの説明は次のファイルから生成されました:

- GL.java