gl4gcj: gl4gcj::GLConstants interface Reference

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# インタフェースgl4gcj::GLConstants

gl4gcj::GLConstantsに対する継承グラフ

[凡例]

## 変数
int | GL_BYTE = 0x1400
## 変数
int | GL_UNSIGNED_BYTE = 0x1401
int | GL_SHORT = 0x1402
int | GL_UNSIGNED_SHORT = 0x1403
int | GL_INT = 0x1404
int | GL_UNSIGNED_INT = 0x1405
int | GL_FLOAT = 0x1406
int | GL_DOUBLE = 0x140A
int | GL_2_BYTES = 0x1407
int | GL_3_BYTES = 0x1408
int | GL_4_BYTES = 0x1409
int | GL_POINTS = 0x0000
int | GL_LINES = 0x0001
int | GL_LINE_LOOP = 0x0002
int | GL_LINE_STRIP = 0x0003
int | GL_TRIANGLES = 0x0004
int | GL_TRIANGLE_STRIP = 0x0005
int | GL_TRIANGLE_FAN = 0x0006
int | GL_QUADS = 0x0007
int | GL_QUAD_STRIP = 0x0008
int | GL_POLYGON = 0x0009
int | GL_VERTEX_ARRAY = 0x8074
int | GL_NORMAL_ARRAY = 0x8075
int | GL_COLOR_ARRAY = 0x8076
int | GL_INDEX_ARRAY = 0x8077
int | GL_TEXTURE_COORD_ARRAY = 0x8078
int | GL_EDGE_FLAG_ARRAY = 0x8079
int | GL_VERTEX_ARRAY_SIZE = 0x807A
int | GL_VERTEX_ARRAY_TYPE = 0x807B
int | GL_VERTEX_ARRAY_STRIDE = 0x807C
int | GL_NORMAL_ARRAY_TYPE = 0x807E
int | GL_NORMAL_ARRAY_STRIDE = 0x807F
int | GL_COLOR_ARRAY_SIZE = 0x8081
int | GL_COLOR_ARRAY_TYPE = 0x8082
int | GL_COLOR_ARRAY_STRIDE = 0x8083
int | GL_INDEX_ARRAY_TYPE = 0x8085
int | GL_INDEX_ARRAY_STRIDE = 0x8086
int | GL_TEXTURE_COORD_ARRAY_SIZE = 0x8088
int | GL_TEXTURE_COORD_ARRAY_TYPE = 0x8089
int | GL_TEXTURE_COORD_ARRAY_STRIDE = 0x808A
int | GL_EDGE_FLAG_ARRAY_STRIDE = 0x808C
int | GL_VERTEX_ARRAY_POINTER = 0x808E
int | GL_NORMAL_ARRAY_POINTER = 0x808F
int | GL_COLOR_ARRAY_POINTER = 0x8090
int | GL_INDEX_ARRAY_POINTER = 0x8091
int | GL_TEXTURE_COORD_ARRAY_POINTER = 0x8092
int | GL_EDGE_FLAG_ARRAY_POINTER = 0x8093
int | GL_V2F = 0x2A20
int | GL_V3F = 0x2A21
int | GL_C4UB_V2F = 0x2A22
int | GL_C4UB_V3F = 0x2A23
int | GL_C3F_V3F = 0x2A24
int | GL_N3F_V3F = 0x2A25
int | GL_C4F_N3F_V3F = 0x2A26
int | GL_T2F_V3F = 0x2A27
int | GL_T4F_V4F = 0x2A28
int | GL_T2F_C4UB_V3F = 0x2A29
int | GL_T2F_C3F_V3F = 0x2A2A
int | GL_T2F_N3F_V3F = 0x2A2B
int | GL_T2F_C4F_N3F_V3F = 0x2A2C
int | GL_T4F_C4F_N3F_V4F = 0x2A2D
int | GL_MATRIX_MODE = 0x0BA0
int | GL_MODELVIEW = 0x1700
int | GL_PROJECTION = 0x1701
int | GL_TEXTURE = 0x1702
int | GL_POINT_SMOOTH = 0x0B10
int | GL_POINT_SIZE = 0x0B11
int | GL_POINT_SIZE_GRANULARITY = 0x0B13
int | GL_POINT_SIZE_RANGE = 0x0B12
int | GL_LINE_SMOOTH = 0x0B20
int | GL_LINE_STIPPLE = 0x0B24
int | GL_LINE_STIPPLE_PATTERN = 0x0B25
int | GL_LINE_STIPPLE_REPEAT = 0x0B26
int | GL_LINE_WIDTH = 0x0B21
int | GL_LINE_WIDTH_GRANULARITY = 0x0B23
int | GL_LINE_WIDTH_RANGE = 0x0B22
int | GL_POINT = 0x1B00
int | GL_LINE = 0x1B01
int | GL_FILL = 0x1B02
int | GL_CW = 0x0900
int | GL_CCW = 0x0901
int | GL_FRONT = 0x0404
int | GL_BACK = 0x0405
int | GL_POLYGON_MODE = 0x0B40
int | GL_POLYGON_SMOOTH = 0x0B41
int | GL_POLYGON_STIPPLE = 0x0B42
int | GL_EDGE_FLAG = 0x0B43
int | GL_CULL_FACE = 0x0B44
int | GL_CULL_FACE_MODE = 0x0B45
int | GL_FRONT_FACE = 0x0B46
int | GL_POLYGON_OFFSET_FACTOR = 0x8038
int | GL_POLYGON_OFFSET_UNITS = 0x2A00
int | GL_POLYGON_OFFSET_POINT = 0x2A01
int | GL_POLYGON_OFFSET_LINE = 0x2A02
int | GL_POLYGON_OFFSET_FILL = 0x8037
int | GL_COMPILE = 0x1300
int | GL_COMPILE_AND_EXECUTE = 0x1301
int | GL_LIST_BASE = 0x0B32
int | GL_LIST_INDEX = 0x0B33
int | GL_LIST_MODE = 0x0B30
int | GL_NEVER = 0x0200
int | GL_LESS = 0x0201
int | GL_EQUAL = 0x0202
int | GL_LEQUAL = 0x0203
int | GL_GREATER = 0x0204
int | GL_NOTEQUAL = 0x0205
int | GL_GEQUAL = 0x0206
int | GL_ALWAYS = 0x0207
int | GL_DEPTH_TEST = 0x0B71
int | GL_DEPTH_BITS = 0x0D56
int | GL_DEPTH_CLEAR_VALUE = 0x0B73
int | GL_DEPTH_FUNC = 0x0B74
int | GL_DEPTH_RANGE = 0x0B70
int | GL_DEPTH_WRITEMASK = 0x0B72
int | GL_DEPTH_COMPONENT = 0x1902
int | GL_LIGHTING = 0x0B50
int | GL_LIGHT0 = 0x4000
int | GL_LIGHT1 = 0x4001
int | GL_LIGHT2 = 0x4002
int | GL_LIGHT3 = 0x4003
int | GL_LIGHT4 = 0x4004
int | GL_LIGHT5 = 0x4005
int | GL_LIGHT6 = 0x4006
int | GL_LIGHT7 = 0x4007
int | GL_SPOT_EXPONENT = 0x1205
int | GL_SPOT_CUTOFF = 0x1206
int | GL_CONSTANT_ATTENUATION = 0x1207
int | GL_LINEAR_ATTENUATION = 0x1208
int | GL_QUADRATIC_ATTENUATION = 0x1209
int | GL_AMBIENT = 0x1200
int | GL_DIFFUSE = 0x1201
int | GL_SPECULAR = 0x1202
int | GL_SHININESS = 0x1601
int | GL_EMISSION = 0x1600
int | GL_POSITION = 0x1203
int | GL_SPOT_DIRECTION = 0x1204
int | GL_AMBIENT_AND_DIFFUSE = 0x1602
int | GL_COLOR_INDEXES = 0x1603
int | GL_LIGHT_MODEL_TWO_SIDE = 0x0B52
int | GL_LIGHT_MODEL_LOCAL_VIEWER = 0x0B51
int | GL_LIGHT_MODEL_AMBIENT = 0x0B53
int | GL_FRONT_AND_BACK = 0x0408
int | GL_SHADE_MODEL = 0x0B54
int | GL_FLAT = 0x1D00
int | GL_SMOOTH = 0x1D01
int | GL_COLOR_MATERIAL = 0x0B57
int | GL_COLOR_MATERIAL_FACE = 0x0B55
int | GL_COLOR_MATERIAL_PARAMETER = 0x0B56
int | GL_NORMALIZE = 0x0BA1
int | GL_CLIP_PLANE0 = 0x3000
int | GL_CLIP_PLANE1 = 0x3001
int | GL_CLIP_PLANE2 = 0x3002
int | GL_CLIP_PLANE3 = 0x3003
int | GL_CLIP_PLANE4 = 0x3004
int | GL_CLIP_PLANE5 = 0x3005
int | GL_ACCUM_RED_BITS = 0x0D58
int | GL_ACCUM_GREEN_BITS = 0x0D59
int | GL_ACCUM_BLUE_BITS = 0x0D5A
int | GL_ACCUM_ALPHA_BITS = 0x0D5B
int | GL_ACCUM_CLEAR_VALUE = 0x0B80
int | GL_ACCUM = 0x0100
int | GL_ADD = 0x0104
int | GL_LOAD = 0x0101
int | GL_MULT = 0x0103
int | GL_RETURN = 0x0102
int | GL_ALPHA_TEST = 0x0BC0
int | GL_ALPHA_TEST_REF = 0x0BC2
int | GL_ALPHA_TEST_FUNC = 0x0BC1
int | GL_BLEND = 0x0BE2
int | GL_BLEND_SRC = 0x0BE1
int | GL_BLEND_DST = 0x0BE0
int | GL_ZERO = 0x0
int | GL_ONE = 0x1
int | GL_SRC_COLOR = 0x0300
int | GL_ONE_MINUS_SRC_COLOR = 0x0301
int | GL_SRC_ALPHA = 0x0302
int | GL_ONE_MINUS_SRC_ALPHA = 0x0303
int | GL_DST_ALPHA = 0x0304
int | GL_ONE_MINUS_DST_ALPHA = 0x0305
int | GL_DST_COLOR = 0x0306
int | GL_ONE_MINUS_DST_COLOR = 0x0307
int | GL_SRC_ALPHA_SATURATE = 0x0308
int | GL_FEEDBACK = 0x1C01
int | GL_RENDER = 0x1C00
int | GL_SELECT = 0x1C02
int | GL_2D = 0x0600
int | GL_3D = 0x0601
int | GL_3D_COLOR = 0x0602
int | GL_3D_COLOR_TEXTURE = 0x0603
int | GL_4D_COLOR_TEXTURE = 0x0604
int | GL_POINT_TOKEN = 0x0701
int | GL_LINE_TOKEN = 0x0702
int | GL_LINE_RESET_TOKEN = 0x0707
int | GL_POLYGON_TOKEN = 0x0703
int | GL_BITMAP_TOKEN = 0x0704
int | GL_DRAW_PIXEL_TOKEN = 0x0705
int | GL_COPY_PIXEL_TOKEN = 0x0706
int | GL_PASS_THROUGH_TOKEN = 0x0700
int | GL_FEEDBACK_BUFFER_POINTER = 0x0DF0
int | GL_FEEDBACK_BUFFER_SIZE = 0x0DF1
int | GL_FEEDBACK_BUFFER_TYPE = 0x0DF2
int | GL_SELECTION_BUFFER_POINTER = 0x0DF3
int | GL_SELECTION_BUFFER_SIZE = 0x0DF4
int | GL_FOG = 0x0B60
int | GL_FOG_MODE = 0x0B65
int | GL_FOG_DENSITY = 0x0B62
int | GL_FOG_COLOR = 0x0B66
int | GL_FOG_INDEX = 0x0B61
int | GL_FOG_START = 0x0B63
int | GL_FOG_END = 0x0B64
int | GL_LINEAR = 0x2601
int | GL_EXP = 0x0800
int | GL_EXP2 = 0x0801
int | GL_LOGIC_OP = 0x0BF1
int | GL_INDEX_LOGIC_OP = 0x0BF1
int | GL_COLOR_LOGIC_OP = 0x0BF2
int | GL_LOGIC_OP_MODE = 0x0BF0
int | GL_CLEAR = 0x1500
int | GL_SET = 0x150F
int | GL_COPY = 0x1503
int | GL_COPY_INVERTED = 0x150C
int | GL_NOOP = 0x1505
int | GL_INVERT = 0x150A
int | GL_AND = 0x1501
int | GL_NAND = 0x150E
int | GL_OR = 0x1507
int | GL_NOR = 0x1508
int | GL_XOR = 0x1506
int | GL_EQUIV = 0x1509
int | GL_AND_REVERSE = 0x1502
int | GL_AND_INVERTED = 0x1504
int | GL_OR_REVERSE = 0x150B
int | GL_OR_INVERTED = 0x150D
int | GL_STENCIL_TEST = 0x0B90
int | GL_STENCIL_WRITEMASK = 0x0B98
int | GL_STENCIL_BITS = 0x0D57
int | GL_STENCIL_FUNC = 0x0B92
int | GL_STENCIL_VALUE_MASK = 0x0B93
int | GL_STENCIL_REF = 0x0B97
int | GL_STENCIL_FAIL = 0x0B94
int | GL_STENCIL_PASS_DEPTH_PASS = 0x0B96
int | GL_STENCIL_PASS_DEPTH_FAIL = 0x0B95
int | GL_STENCIL_CLEAR_VALUE = 0x0B91
int | GL_STENCIL_INDEX = 0x1901
int | GL_KEEP = 0x1E00
int | GL_REPLACE = 0x1E01
int | GL_INCR = 0x1E02
int | GL_DECR = 0x1E03
int | GL_NONE = 0x0
int | GL_LEFT = 0x0406
int | GL_RIGHT = 0x0407
int | GL_FRONT_LEFT = 0x0400
int | GL_FRONT_RIGHT = 0x0401
int | GL_BACK_LEFT = 0x0402
int | GL_BACK_RIGHT = 0x0403
int | GL_AUX0 = 0x0409
int | GL_AUX1 = 0x040A
int | GL_AUX2 = 0x040B
int | GL_AUX3 = 0x040C
int | GL_COLOR_INDEX = 0x1900
int | GL_RED = 0x1903
int | GL_GREEN = 0x1904
int | GL_BLUE = 0x1905
int | GL_ALPHA = 0x1906
int | GL_LUMINANCE = 0x1909
int | GL_LUMINANCE_ALPHA = 0x190A
int | GL_ALPHA_BITS = 0x0D55
int | GL_RED_BITS = 0x0D52
int | GL_GREEN_BITS = 0x0D53
int | GL_BLUE_BITS = 0x0D54
int | GL_INDEX_BITS = 0x0D51
int | GL_SUBPIXEL_BITS = 0x0D50
int | GL_AUX_BUFFERS = 0x0C00
int | GL_READ_BUFFER = 0x0C02
int | GL_DRAW_BUFFER = 0x0C01
int | GL_DOUBLEBUFFER = 0x0C32
int | GL_STEREO = 0x0C33
int | GL_BITMAP = 0x1A00
int | GL_COLOR = 0x1800
int | GL_DEPTH = 0x1801
int | GL_STENCIL = 0x1802
int | GL_DITHER = 0x0BD0
int | GL_RGB = 0x1907
int | GL_RGBA = 0x1908
int | GL_MAX_LIST_NESTING = 0x0B31
int | GL_MAX_ATTRIB_STACK_DEPTH = 0x0D35
int | GL_MAX_MODELVIEW_STACK_DEPTH = 0x0D36
int | GL_MAX_NAME_STACK_DEPTH = 0x0D37
int | GL_MAX_PROJECTION_STACK_DEPTH = 0x0D38
int | GL_MAX_TEXTURE_STACK_DEPTH = 0x0D39
int | GL_MAX_EVAL_ORDER = 0x0D30
int | GL_MAX_LIGHTS = 0x0D31
int | GL_MAX_CLIP_PLANES = 0x0D32
int | GL_MAX_TEXTURE_SIZE = 0x0D33
int | GL_MAX_PIXEL_MAP_TABLE = 0x0D34
int | GL_MAX_VIEWPORT_DIMS = 0x0D3A
int | GL_MAX_CLIENT_ATTRIB_STACK_DEPTH = 0x0D3B
int | GL_ATTRIB_STACK_DEPTH = 0x0BB0
int | GL_CLIENT_ATTRIB_STACK_DEPTH = 0x0BB1
int | GL_COLOR_CLEAR_VALUE = 0x0C22
int | GL_COLOR_WRITEMASK = 0x0C23
int | GL_CURRENT_INDEX = 0x0B01
int | GL_CURRENT_COLOR = 0x0B00
int | GL_CURRENT_NORMAL = 0x0B02
int | GL_CURRENT_RASTER_COLOR = 0x0B04
int | GL_CURRENT_RASTER_DISTANCE = 0x0B09
int | GL_CURRENT_RASTER_INDEX = 0x0B05
int | GL_CURRENT_RASTER_POSITION = 0x0B07
int | GL_CURRENT_RASTER_TEXTURE_COORDS = 0x0B06
int | GL_CURRENT_RASTER_POSITION_VALID = 0x0B08
int | GL_CURRENT_TEXTURE_COORDS = 0x0B03
int | GL_INDEX_CLEAR_VALUE = 0x0C20
int | GL_INDEX_MODE = 0x0C30
int | GL_INDEX_WRITEMASK = 0x0C21
int | GL_MODELVIEW_MATRIX = 0x0BA6
int | GL_MODELVIEW_STACK_DEPTH = 0x0BA3
int | GL_NAME_STACK_DEPTH = 0x0D70
int | GL_PROJECTION_MATRIX = 0x0BA7
int | GL_PROJECTION_STACK_DEPTH = 0x0BA4
int | GL_RENDER_MODE = 0x0C40
int | GL_RGBA_MODE = 0x0C31
int | GL_TEXTURE_MATRIX = 0x0BA8
int | GL_TEXTURE_STACK_DEPTH = 0x0BA5
int | GL_VIEWPORT = 0x0BA2
int | GL_AUTO_NORMAL = 0x0D80
int | GL_MAP1_COLOR_4 = 0x0D90
int | GL_MAP1_INDEX = 0x0D91
int | GL_MAP1_NORMAL = 0x0D92
int | GL_MAP1_TEXTURE_COORD_1 = 0x0D93
int | GL_MAP1_TEXTURE_COORD_2 = 0x0D94
int | GL_MAP1_TEXTURE_COORD_3 = 0x0D95
int | GL_MAP1_TEXTURE_COORD_4 = 0x0D96
int | GL_MAP1_VERTEX_3 = 0x0D97
int | GL_MAP1_VERTEX_4 = 0x0D98
int | GL_MAP2_COLOR_4 = 0x0DB0
int | GL_MAP2_INDEX = 0x0DB1
int | GL_MAP2_NORMAL = 0x0DB2
int | GL_MAP2_TEXTURE_COORD_1 = 0x0DB3
int | GL_MAP2_TEXTURE_COORD_2 = 0x0DB4
int | GL_MAP2_TEXTURE_COORD_3 = 0x0DB5
int | GL_MAP2_TEXTURE_COORD_4 = 0x0DB6
int | GL_MAP2_VERTEX_3 = 0x0DB7
int | GL_MAP2_VERTEX_4 = 0x0DB8
int | GL_MAP1_GRID_DOMAIN = 0x0DD0
int | GL_MAP1_GRID_SEGMENTS = 0x0DD1
int | GL_MAP2_GRID_DOMAIN = 0x0DD2
int | GL_MAP2_GRID_SEGMENTS = 0x0DD3
int | GL_COEFF = 0x0A00
int | GL_DOMAIN = 0x0A02
int | GL_ORDER = 0x0A01
int | GL_FOG_HINT = 0x0C54
int | GL_LINE_SMOOTH_HINT = 0x0C52
int | GL_PERSPECTIVE_CORRECTION_HINT = 0x0C50
int | GL_POINT_SMOOTH_HINT = 0x0C51
int | GL_POLYGON_SMOOTH_HINT = 0x0C53
int | GL_DONT_CARE = 0x1100
int | GL_FASTEST = 0x1101
int | GL_NICEST = 0x1102
int | GL_SCISSOR_TEST = 0x0C11
int | GL_SCISSOR_BOX = 0x0C10
int | GL_MAP_COLOR = 0x0D10
int | GL_MAP_STENCIL = 0x0D11
int | GL_INDEX_SHIFT = 0x0D12
int | GL_INDEX_OFFSET = 0x0D13
int | GL_RED_SCALE = 0x0D14
int | GL_RED_BIAS = 0x0D15
int | GL_GREEN_SCALE = 0x0D18
int | GL_GREEN_BIAS = 0x0D19
int | GL_BLUE_SCALE = 0x0D1A
int | GL_BLUE_BIAS = 0x0D1B
int | GL_ALPHA_SCALE = 0x0D1C
int | GL_ALPHA_BIAS = 0x0D1D
int | GL_DEPTH_SCALE = 0x0D1E
int | GL_DEPTH_BIAS = 0x0D1F
int | GL_PIXEL_MAP_S_TO_S_SIZE = 0x0CB1
int | GL_PIXEL_MAP_I_TO_I_SIZE = 0x0CB0
int | GL_PIXEL_MAP_I_TO_R_SIZE = 0x0CB2
int | GL_PIXEL_MAP_I_TO_G_SIZE = 0x0CB3
int | GL_PIXEL_MAP_I_TO_B_SIZE = 0x0CB4
int | GL_PIXEL_MAP_I_TO_A_SIZE = 0x0CB5
int | GL_PIXEL_MAP_R_TO_R_SIZE = 0x0CB6
int | GL_PIXEL_MAP_G_TO_G_SIZE = 0x0CB7
int | GL_PIXEL_MAP_B_TO_B_SIZE = 0x0CB8
int | GL_PIXEL_MAP_A_TO_A_SIZE = 0x0CB9
int | GL_PIXEL_MAP_S_TO_S = 0x0C71
int | GL_PIXEL_MAP_I_TO_I = 0x0C70
int | GL_PIXEL_MAP_I_TO_R = 0x0C72
int | GL_PIXEL_MAP_I_TO_G = 0x0C73
int | GL_PIXEL_MAP_I_TO_B = 0x0C74
int | GL_PIXEL_MAP_I_TO_A = 0x0C75
int | GL_PIXEL_MAP_R_TO_R = 0x0C76
int | GL_PIXEL_MAP_G_TO_G = 0x0C77
int | GL_PIXEL_MAP_B_TO_B = 0x0C78
int | GL_PIXEL_MAP_A_TO_A = 0x0C79
int | GL_PACK_ALIGNMENT = 0x0D05
int | GL_PACK_LSB_FIRST = 0x0D01
int | GL_PACK_ROW_LENGTH = 0x0D02
int | GL_PACK_SKIP_PIXELS = 0x0D04
int | GL_PACK_SKIP_ROWS = 0x0D03
int | GL_PACK_SWAP_BYTES = 0x0D00
int | GL_UNPACK_ALIGNMENT = 0x0CF5
int | GL_UNPACK_LSB_FIRST = 0x0CF1
int | GL_UNPACK_ROW_LENGTH = 0x0CF2
int | GL_UNPACK_SKIP_PIXELS = 0x0CF4
int | GL_UNPACK_SKIP_ROWS = 0x0CF3
int | GL_UNPACK_SWAP_BYTES = 0x0CF0
int | GL_ZOOM_X = 0x0D16
int | GL_ZOOM_Y = 0x0D17
int | GL_TEXTURE_ENV = 0x2300
int | GL_TEXTURE_ENV_MODE = 0x2200
int | GL_TEXTURE_1D = 0x0DE0
int | GL_TEXTURE_2D = 0x0DE1
int | GL_TEXTURE_WRAP_S = 0x2802
int | GL_TEXTURE_WRAP_T = 0x2803
int | GL_TEXTURE_MAG_FILTER = 0x2800
int | GL_TEXTURE_MIN_FILTER = 0x2801
int | GL_TEXTURE_ENV_COLOR = 0x2201
int | GL_TEXTURE_GEN_S = 0x0C60
int | GL_TEXTURE_GEN_T = 0x0C61
int | GL_TEXTURE_GEN_MODE = 0x2500
int | GL_TEXTURE_BORDER_COLOR = 0x1004
int | GL_TEXTURE_WIDTH = 0x1000
int | GL_TEXTURE_HEIGHT = 0x1001
int | GL_TEXTURE_BORDER = 0x1005
int | GL_TEXTURE_COMPONENTS = 0x1003
int | GL_TEXTURE_RED_SIZE = 0x805C
int | GL_TEXTURE_GREEN_SIZE = 0x805D
int | GL_TEXTURE_BLUE_SIZE = 0x805E
int | GL_TEXTURE_ALPHA_SIZE = 0x805F
int | GL_TEXTURE_LUMINANCE_SIZE = 0x8060
int | GL_TEXTURE_INTENSITY_SIZE = 0x8061
int | GL_NEAREST_MIPMAP_NEAREST = 0x2700
int | GL_NEAREST_MIPMAP_LINEAR = 0x2702
int | GL_LINEAR_MIPMAP_NEAREST = 0x2701
int | GL_LINEAR_MIPMAP_LINEAR = 0x2703
int | GL_OBJECT_LINEAR = 0x2401
int | GL_OBJECT_PLANE = 0x2501
int | GL_EYE_LINEAR = 0x2400
int | GL_EYE_PLANE = 0x2502
int | GL_SPHERE_MAP = 0x2402
int | GL_DECAL = 0x2101
int | GL_MODULATE = 0x2100
int | GL_NEAREST = 0x2600
int | GL_REPEAT = 0x2901
int | GL_CLAMP = 0x2900
int | GL_S = 0x2000
int | GL_T = 0x2001
int | GL_R = 0x2002
int | GL_Q = 0x2003
int | GL_TEXTURE_GEN_R = 0x0C62
int | GL_TEXTURE_GEN_Q = 0x0C63
int | GL_VENDOR = 0x1F00
int | GL_RENDERER = 0x1F01
int | GL_VERSION = 0x1F02
int | GL_EXTENSIONS = 0x1F03
int | GL_NO_ERROR = 0x0
int | GL_INVALID_VALUE = 0x0501
int | GL_INVALID_ENUM = 0x0500
int | GL_INVALID_OPERATION = 0x0502
int | GL_STACK_OVERFLOW = 0x0503
int | GL_STACK_UNDERFLOW = 0x0504
int | GL_OUT_OF_MEMORY = 0x0505
int | GL_CURRENT_BIT = 0x00000001
int | GL_POINT_BIT = 0x00000002
int | GL_LINE_BIT = 0x00000004
int | GL_POLYGON_BIT = 0x00000008
int | GL_POLYGON_STIPPLE_BIT = 0x00000010
int | GL_PIXEL_MODE_BIT = 0x00000020
int | GL_LIGHTING_BIT = 0x00000040
int | GL_FOG_BIT = 0x00000080
int | GL_DEPTH_BUFFER_BIT = 0x00000100
int | GL_ACCUM_BUFFER_BIT = 0x00000200
int | GL_STENCIL_BUFFER_BIT = 0x00000400
int | GL_VIEWPORT_BIT = 0x00000800
int | GL_TRANSFORM_BIT = 0x00001000
int | GL_ENABLE_BIT = 0x00002000
int | GL_COLOR_BUFFER_BIT = 0x00004000
int | GL_HINT_BIT = 0x00008000
int | GL_EVAL_BIT = 0x00010000
int | GL_LIST_BIT = 0x00020000
int | GL_TEXTURE_BIT = 0x00040000
int | GL_SCISSOR_BIT = 0x00080000
int | GL_ALL_ATTRIB_BITS = 0x000FFFFF
int | GL_PROXY_TEXTURE_1D = 0x8063
int | GL_PROXY_TEXTURE_2D = 0x8064
int | GL_TEXTURE_PRIORITY = 0x8066
int | GL_TEXTURE_RESIDENT = 0x8067
int | GL_TEXTURE_BINDING_1D = 0x8068
int | GL_TEXTURE_BINDING_2D = 0x8069
int | GL_TEXTURE_INTERNAL_FORMAT = 0x1003
int | GL_ALPHA4 = 0x803B
int | GL_ALPHA8 = 0x803C
int | GL_ALPHA12 = 0x803D
int | GL_ALPHA16 = 0x803E
int | GL_LUMINANCE4 = 0x803F
int | GL_LUMINANCE8 = 0x8040
int | GL_LUMINANCE12 = 0x8041
int | GL_LUMINANCE16 = 0x8042
int | GL_LUMINANCE4_ALPHA4 = 0x8043
int | GL_LUMINANCE6_ALPHA2 = 0x8044
int | GL_LUMINANCE8_ALPHA8 = 0x8045
int | GL_LUMINANCE12_ALPHA4 = 0x8046
int | GL_LUMINANCE12_ALPHA12 = 0x8047
int | GL_LUMINANCE16_ALPHA16 = 0x8048
int | GL_INTENSITY = 0x8049
int | GL_INTENSITY4 = 0x804A
int | GL_INTENSITY8 = 0x804B
int | GL_INTENSITY12 = 0x804C
int | GL_INTENSITY16 = 0x804D
int | GL_R3_G3_B2 = 0x2A10
int | GL_RGB4 = 0x804F
int | GL_RGB5 = 0x8050
int | GL_RGB8 = 0x8051
int | GL_RGB10 = 0x8052
int | GL_RGB12 = 0x8053
int | GL_RGB16 = 0x8054
int | GL_RGBA2 = 0x8055
int | GL_RGBA4 = 0x8056
int | GL_RGB5_A1 = 0x8057
int | GL_RGBA8 = 0x8058
int | GL_RGB10_A2 = 0x8059
int | GL_RGBA12 = 0x805A
int | GL_RGBA16 = 0x805B
int | GL_CLIENT_PIXEL_STORE_BIT = 0x00000001
int | GL_CLIENT_VERTEX_ARRAY_BIT = 0x00000002
int | GL_ALL_CLIENT_ATTRIB_BITS = 0xFFFFFFFF
int | GL_CLIENT_ALL_ATTRIB_BITS = 0xFFFFFFFF
int | GL_RESCALE_NORMAL = 0x803A
int | GL_CLAMP_TO_EDGE = 0x812F
int | GL_MAX_ELEMENTS_VERTICES = 0x80E8
int | GL_MAX_ELEMENTS_INDICES = 0x80E9
int | GL_BGR = 0x80E0
int | GL_BGRA = 0x80E1
int | GL_UNSIGNED_BYTE_3_3_2 = 0x8032
int | GL_UNSIGNED_BYTE_2_3_3_REV = 0x8362
int | GL_UNSIGNED_SHORT_5_6_5 = 0x8363
int | GL_UNSIGNED_SHORT_5_6_5_REV = 0x8364
int | GL_UNSIGNED_SHORT_4_4_4_4 = 0x8033
int | GL_UNSIGNED_SHORT_4_4_4_4_REV = 0x8365
int | GL_UNSIGNED_SHORT_5_5_5_1 = 0x8034
int | GL_UNSIGNED_SHORT_1_5_5_5_REV = 0x8366
int | GL_UNSIGNED_INT_8_8_8_8 = 0x8035
int | GL_UNSIGNED_INT_8_8_8_8_REV = 0x8367
int | GL_UNSIGNED_INT_10_10_10_2 = 0x8036
int | GL_UNSIGNED_INT_2_10_10_10_REV = 0x8368
int | GL_LIGHT_MODEL_COLOR_CONTROL = 0x81F8
int | GL_SINGLE_COLOR = 0x81F9
int | GL_SEPARATE_SPECULAR_COLOR = 0x81FA
int | GL_TEXTURE_MIN_LOD = 0x813A
int | GL_TEXTURE_MAX_LOD = 0x813B
int | GL_TEXTURE_BASE_LEVEL = 0x813C
int | GL_TEXTURE_MAX_LEVEL = 0x813D
int | GL_SMOOTH_POINT_SIZE_RANGE = 0x0B12
int | GL_SMOOTH_POINT_SIZE_GRANULARITY = 0x0B13
int | GL_SMOOTH_LINE_WIDTH_RANGE = 0x0B22
int | GL_SMOOTH_LINE_WIDTH_GRANULARITY = 0x0B23
int | GL_ALIASED_POINT_SIZE_RANGE = 0x846D
int | GL_ALIASED_LINE_WIDTH_RANGE = 0x846E
int | GL_PACK_SKIP_IMAGES = 0x806B
int | GL_PACK_IMAGE_HEIGHT = 0x806C
int | GL_UNPACK_SKIP_IMAGES = 0x806D
int | GL_UNPACK_IMAGE_HEIGHT = 0x806E
int | GL_TEXTURE_3D = 0x806F
int | GL_PROXY_TEXTURE_3D = 0x8070
int | GL_TEXTURE_DEPTH = 0x8071
int | GL_TEXTURE_WRAP_R = 0x8072
int | GL_MAX_3D_TEXTURE_SIZE = 0x8073
int | GL_TEXTURE_BINDING_3D = 0x806A
int | GL_CONSTANT_COLOR = 0x8001
int | GL_ONE_MINUS_CONSTANT_COLOR = 0x8002
int | GL_CONSTANT_ALPHA = 0x8003
int | GL_ONE_MINUS_CONSTANT_ALPHA = 0x8004
int | GL_COLOR_TABLE = 0x80D0
int | GL_POST_CONVOLUTION_COLOR_TABLE = 0x80D1
int | GL_POST_COLOR_MATRIX_COLOR_TABLE = 0x80D2
int | GL_PROXY_COLOR_TABLE = 0x80D3
int | GL_PROXY_POST_CONVOLUTION_COLOR_TABLE = 0x80D4
int | GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE = 0x80D5
int | GL_COLOR_TABLE_SCALE = 0x80D6
int | GL_COLOR_TABLE_BIAS = 0x80D7
int | GL_COLOR_TABLE_FORMAT = 0x80D8
int | GL_COLOR_TABLE_WIDTH = 0x80D9
int | GL_COLOR_TABLE_RED_SIZE = 0x80DA
int | GL_COLOR_TABLE_GREEN_SIZE = 0x80DB
int | GL_COLOR_TABLE_BLUE_SIZE = 0x80DC
int | GL_COLOR_TABLE_ALPHA_SIZE = 0x80DD
int | GL_COLOR_TABLE_LUMINANCE_SIZE = 0x80DE
int | GL_COLOR_TABLE_INTENSITY_SIZE = 0x80DF
int | GL_CONVOLUTION_1D = 0x8010
int | GL_CONVOLUTION_2D = 0x8011
int | GL_SEPARABLE_2D = 0x8012
int | GL_CONVOLUTION_BORDER_MODE = 0x8013
int | GL_CONVOLUTION_FILTER_SCALE = 0x8014
int | GL_CONVOLUTION_FILTER_BIAS = 0x8015
int | GL_REDUCE = 0x8016
int | GL_CONVOLUTION_FORMAT = 0x8017
int | GL_CONVOLUTION_WIDTH = 0x8018
int | GL_CONVOLUTION_HEIGHT = 0x8019
int | GL_MAX_CONVOLUTION_WIDTH = 0x801A
int | GL_MAX_CONVOLUTION_HEIGHT = 0x801B
int | GL_POST_CONVOLUTION_RED_SCALE = 0x801C
int | GL_POST_CONVOLUTION_GREEN_SCALE = 0x801D
int | GL_POST_CONVOLUTION_BLUE_SCALE = 0x801E
int | GL_POST_CONVOLUTION_ALPHA_SCALE = 0x801F
int | GL_POST_CONVOLUTION_RED_BIAS = 0x8020
int | GL_POST_CONVOLUTION_GREEN_BIAS = 0x8021
int | GL_POST_CONVOLUTION_BLUE_BIAS = 0x8022
int | GL_POST_CONVOLUTION_ALPHA_BIAS = 0x8023
int | GL_CONSTANT_BORDER = 0x8151
int | GL_REPLICATE_BORDER = 0x8153
int | GL_CONVOLUTION_BORDER_COLOR = 0x8154
int | GL_COLOR_MATRIX = 0x80B1
int | GL_COLOR_MATRIX_STACK_DEPTH = 0x80B2
int | GL_MAX_COLOR_MATRIX_STACK_DEPTH = 0x80B3
int | GL_POST_COLOR_MATRIX_RED_SCALE = 0x80B4
int | GL_POST_COLOR_MATRIX_GREEN_SCALE = 0x80B5
int | GL_POST_COLOR_MATRIX_BLUE_SCALE = 0x80B6
int | GL_POST_COLOR_MATRIX_ALPHA_SCALE = 0x80B7
int | GL_POST_COLOR_MATRIX_RED_BIAS = 0x80B8
int | GL_POST_COLOR_MATRIX_GREEN_BIAS = 0x80B9
int | GL_POST_COLOR_MATRIX_BLUE_BIAS = 0x80BA
int | GL_POST_COLOR_MATRIX_ALPHA_BIAS = 0x80BB
int | GL_HISTOGRAM = 0x8024
int | GL_PROXY_HISTOGRAM = 0x8025
int | GL_HISTOGRAM_WIDTH = 0x8026
int | GL_HISTOGRAM_FORMAT = 0x8027
int | GL_HISTOGRAM_RED_SIZE = 0x8028
int | GL_HISTOGRAM_GREEN_SIZE = 0x8029
int | GL_HISTOGRAM_BLUE_SIZE = 0x802A
int | GL_HISTOGRAM_ALPHA_SIZE = 0x802B
int | GL_HISTOGRAM_LUMINANCE_SIZE = 0x802C
int | GL_HISTOGRAM_SINK = 0x802D
int | GL_MINMAX = 0x802E
int | GL_MINMAX_FORMAT = 0x802F
int | GL_MINMAX_SINK = 0x8030
int | GL_TABLE_TOO_LARGE = 0x8031
int | GL_BLEND_EQUATION = 0x8009
int | GL_MIN = 0x8007
int | GL_MAX = 0x8008
int | GL_FUNC_ADD = 0x8006
int | GL_FUNC_SUBTRACT = 0x800A
int | GL_FUNC_REVERSE_SUBTRACT = 0x800B
int | GL_BLEND_COLOR = 0x8005
int | GL_TEXTURE0 = 0x84C0
int | GL_TEXTURE1 = 0x84C1
int | GL_TEXTURE2 = 0x84C2
int | GL_TEXTURE3 = 0x84C3
int | GL_TEXTURE4 = 0x84C4
int | GL_TEXTURE5 = 0x84C5
int | GL_TEXTURE6 = 0x84C6
int | GL_TEXTURE7 = 0x84C7
int | GL_TEXTURE8 = 0x84C8
int | GL_TEXTURE9 = 0x84C9
int | GL_TEXTURE10 = 0x84CA
int | GL_TEXTURE11 = 0x84CB
int | GL_TEXTURE12 = 0x84CC
int | GL_TEXTURE13 = 0x84CD
int | GL_TEXTURE14 = 0x84CE
int | GL_TEXTURE15 = 0x84CF
int | GL_TEXTURE16 = 0x84D0
int | GL_TEXTURE17 = 0x84D1
int | GL_TEXTURE18 = 0x84D2
int | GL_TEXTURE19 = 0x84D3
int | GL_TEXTURE20 = 0x84D4
int | GL_TEXTURE21 = 0x84D5
int | GL_TEXTURE22 = 0x84D6
int | GL_TEXTURE23 = 0x84D7
int | GL_TEXTURE24 = 0x84D8
int | GL_TEXTURE25 = 0x84D9
int | GL_TEXTURE26 = 0x84DA
int | GL_TEXTURE27 = 0x84DB
int | GL_TEXTURE28 = 0x84DC
int | GL_TEXTURE29 = 0x84DD
int | GL_TEXTURE30 = 0x84DE
int | GL_TEXTURE31 = 0x84DF
int | GL_ACTIVE_TEXTURE = 0x84E0
int | GL_CLIENT_ACTIVE_TEXTURE = 0x84E1
int | GL_MAX_TEXTURE_UNITS = 0x84E2
int | GL_NORMAL_MAP = 0x8511
int | GL_REFLECTION_MAP = 0x8512
int | GL_TEXTURE_CUBE_MAP = 0x8513
int | GL_TEXTURE_BINDING_CUBE_MAP = 0x8514
int | GL_TEXTURE_CUBE_MAP_POSITIVE_X = 0x8515
int | GL_TEXTURE_CUBE_MAP_NEGATIVE_X = 0x8516
int | GL_TEXTURE_CUBE_MAP_POSITIVE_Y = 0x8517
int | GL_TEXTURE_CUBE_MAP_NEGATIVE_Y = 0x8518
int | GL_TEXTURE_CUBE_MAP_POSITIVE_Z = 0x8519
int | GL_TEXTURE_CUBE_MAP_NEGATIVE_Z = 0x851A
int | GL_PROXY_TEXTURE_CUBE_MAP = 0x851B
int | GL_MAX_CUBE_MAP_TEXTURE_SIZE = 0x851C
int | GL_COMPRESSED_ALPHA = 0x84E9
int | GL_COMPRESSED_LUMINANCE = 0x84EA
int | GL_COMPRESSED_LUMINANCE_ALPHA = 0x84EB
int | GL_COMPRESSED_INTENSITY = 0x84EC
int | GL_COMPRESSED_RGB = 0x84ED
int | GL_COMPRESSED_RGBA = 0x84EE
int | GL_TEXTURE_COMPRESSION_HINT = 0x84EF
int | GL_TEXTURE_COMPRESSED_IMAGE_SIZE = 0x86A0
int | GL_TEXTURE_COMPRESSED = 0x86A1
int | GL_NUM_COMPRESSED_TEXTURE_FORMATS = 0x86A2
int | GL_COMPRESSED_TEXTURE_FORMATS = 0x86A3
int | GL_MULTISAMPLE = 0x809D
int | GL_SAMPLE_ALPHA_TO_COVERAGE = 0x809E
int | GL_SAMPLE_ALPHA_TO_ONE = 0x809F
int | GL_SAMPLE_COVERAGE = 0x80A0
int | GL_SAMPLE_BUFFERS = 0x80A8
int | GL_SAMPLES = 0x80A9
int | GL_SAMPLE_COVERAGE_VALUE = 0x80AA
int | GL_SAMPLE_COVERAGE_INVERT = 0x80AB
int | GL_MULTISAMPLE_BIT = 0x20000000
int | GL_TRANSPOSE_MODELVIEW_MATRIX = 0x84E3
int | GL_TRANSPOSE_PROJECTION_MATRIX = 0x84E4
int | GL_TRANSPOSE_TEXTURE_MATRIX = 0x84E5
int | GL_TRANSPOSE_COLOR_MATRIX = 0x84E6
int | GL_COMBINE = 0x8570
int | GL_COMBINE_RGB = 0x8571
int | GL_COMBINE_ALPHA = 0x8572
int | GL_SOURCE0_RGB = 0x8580
int | GL_SOURCE1_RGB = 0x8581
int | GL_SOURCE2_RGB = 0x8582
int | GL_SOURCE0_ALPHA = 0x8588
int | GL_SOURCE1_ALPHA = 0x8589
int | GL_SOURCE2_ALPHA = 0x858A
int | GL_OPERAND0_RGB = 0x8590
int | GL_OPERAND1_RGB = 0x8591
int | GL_OPERAND2_RGB = 0x8592
int | GL_OPERAND0_ALPHA = 0x8598
int | GL_OPERAND1_ALPHA = 0x8599
int | GL_OPERAND2_ALPHA = 0x859A
int | GL_RGB_SCALE = 0x8573
int | GL_ADD_SIGNED = 0x8574
int | GL_INTERPOLATE = 0x8575
int | GL_SUBTRACT = 0x84E7
int | GL_CONSTANT = 0x8576
int | GL_PRIMARY_COLOR = 0x8577
int | GL_PREVIOUS = 0x8578
int | GL_DOT3_RGB = 0x86AE
int | GL_DOT3_RGBA = 0x86AF
int | GL_CLAMP_TO_BORDER = 0x812D

## 構造体

int gl4gcj::GLConstants::GL_2_BYTES = 0x1407`[package]`

int gl4gcj::GLConstants::GL_2D = 0x0600`[package]`

int gl4gcj::GLConstants::GL_3_BYTES = 0x1408`[package]`

int gl4gcj::GLConstants::GL_3D = 0x0601`[package]`

int gl4gcj::GLConstants::GL_3D_COLOR = 0x0602`[package]`

int gl4gcj::GLConstants::GL_3D_COLOR_TEXTURE = 0x0603`[package]`

int gl4gcj::GLConstants::GL_4_BYTES = 0x1409`[package]`

int gl4gcj::GLConstants::GL_4D_COLOR_TEXTURE = 0x0604`[package]`

int gl4gcj::GLConstants::GL_ACCUM = 0x0100`[package]`

int gl4gcj::GLConstants::GL_ACCUM_ALPHA_BITS = 0x0D5B`[package]`

int gl4gcj::GLConstants::GL_ACCUM_BLUE_BITS = 0x0D5A`[package]`

int gl4gcj::GLConstants::GL_ACCUM_BUFFER_BIT = 0x00000200`[package]`

int gl4gcj::GLConstants::GL_ACCUM_CLEAR_VALUE = 0x0B80`[package]`

int gl4gcj::GLConstants::GL_ACCUM_GREEN_BITS = 0x0D59`[package]`

int gl4gcj::GLConstants::GL_ACCUM_RED_BITS = 0x0D58`[package]`

int gl4gcj::GLConstants::GL_ACTIVE_TEXTURE = 0x84E0`[package]`

int gl4gcj::GLConstants::GL_ADD = 0x0104`[package]`

int gl4gcj::GLConstants::GL_ADD_SIGNED = 0x8574`[package]`

int gl4gcj::GLConstants::GL_ALIASED_LINE_WIDTH_RANGE = 0x846E`[package]`

int gl4gcj::GLConstants::GL_ALIASED_POINT_SIZE_RANGE = 0x846D`[package]`

int gl4gcj::GLConstants::GL_ALL_ATTRIB_BITS = 0x000FFFFF`[package]`

int gl4gcj::GLConstants::GL_ALL_CLIENT_ATTRIB_BITS = 0xFFFFFFFF`[package]`

int gl4gcj::GLConstants::GL_ALPHA = 0x1906`[package]`

int gl4gcj::GLConstants::GL_ALPHA12 = 0x803D`[package]`

int gl4gcj::GLConstants::GL_ALPHA16 = 0x803E`[package]`

int gl4gcj::GLConstants::GL_ALPHA4 = 0x803B`[package]`

int gl4gcj::GLConstants::GL_ALPHA8 = 0x803C`[package]`

int gl4gcj::GLConstants::GL_ALPHA_BIAS = 0x0D1D`[package]`

int gl4gcj::GLConstants::GL_ALPHA_BITS = 0x0D55`[package]`

int gl4gcj::GLConstants::GL_ALPHA_SCALE = 0x0D1C`[package]`

int gl4gcj::GLConstants::GL_ALPHA_TEST = 0x0BC0`[package]`

int gl4gcj::GLConstants::GL_ALPHA_TEST_FUNC = 0x0BC1`[package]`

int gl4gcj::GLConstants::GL_ALPHA_TEST_REF = 0x0BC2`[package]`

int gl4gcj::GLConstants::GL_ALWAYS = 0x0207`[package]`

int gl4gcj::GLConstants::GL_AMBIENT = 0x1200`[package]`

int gl4gcj::GLConstants::GL_AMBIENT_AND_DIFFUSE = 0x1602`[package]`

int gl4gcj::GLConstants::GL_AND = 0x1501`[package]`

int gl4gcj::GLConstants::GL_AND_INVERTED = 0x1504`[package]`

int gl4gcj::GLConstants::GL_AND_REVERSE = 0x1502`[package]`

int gl4gcj::GLConstants::GL_ATTRIB_STACK_DEPTH = 0x0BB0`[package]`

int gl4gcj::GLConstants::GL_AUTO_NORMAL = 0x0D80`[package]`

int gl4gcj::GLConstants::GL_AUX0 = 0x0409`[package]`

int gl4gcj::GLConstants::GL_AUX1 = 0x040A`[package]`

int gl4gcj::GLConstants::GL_AUX2 = 0x040B`[package]`

int gl4gcj::GLConstants::GL_AUX3 = 0x040C`[package]`

int gl4gcj::GLConstants::GL_AUX_BUFFERS = 0x0C00`[package]`

int gl4gcj::GLConstants::GL_BACK = 0x0405`[package]`

int gl4gcj::GLConstants::GL_BACK_LEFT = 0x0402`[package]`

int gl4gcj::GLConstants::GL_BACK_RIGHT = 0x0403`[package]`

int gl4gcj::GLConstants::GL_BGR = 0x80E0`[package]`

int gl4gcj::GLConstants::GL_BGRA = 0x80E1`[package]`

int gl4gcj::GLConstants::GL_BITMAP = 0x1A00`[package]`

int gl4gcj::GLConstants::GL_BITMAP_TOKEN = 0x0704`[package]`

int gl4gcj::GLConstants::GL_BLEND = 0x0BE2`[package]`

int gl4gcj::GLConstants::GL_BLEND_COLOR = 0x8005`[package]`

int gl4gcj::GLConstants::GL_BLEND_DST = 0x0BE0`[package]`

int gl4gcj::GLConstants::GL_BLEND_EQUATION = 0x8009`[package]`

int gl4gcj::GLConstants::GL_BLEND_SRC = 0x0BE1`[package]`

int gl4gcj::GLConstants::GL_BLUE = 0x1905`[package]`

int gl4gcj::GLConstants::GL_BLUE_BIAS = 0x0D1B`[package]`

int gl4gcj::GLConstants::GL_BLUE_BITS = 0x0D54`[package]`

int gl4gcj::GLConstants::GL_BLUE_SCALE = 0x0D1A`[package]`

int gl4gcj::GLConstants::GL_BYTE = 0x1400

int gl4gcj::GLConstants::GL_C3F_V3F = 0x2A24`[package]`

int gl4gcj::GLConstants::GL_C4F_N3F_V3F = 0x2A26`[package]`

int gl4gcj::GLConstants::GL_C4UB_V2F = 0x2A22`[package]`

int gl4gcj::GLConstants::GL_C4UB_V3F = 0x2A23`[package]`

int gl4gcj::GLConstants::GL_CCW = 0x0901`[package]`

int gl4gcj::GLConstants::GL_CLAMP = 0x2900`[package]`

int gl4gcj::GLConstants::GL_CLAMP_TO_BORDER = 0x812D`[package]`

int gl4gcj::GLConstants::GL_CLAMP_TO_EDGE = 0x812F`[package]`

int gl4gcj::GLConstants::GL_CLEAR = 0x1500`[package]`

int gl4gcj::GLConstants::GL_CLIENT_ACTIVE_TEXTURE = 0x84E1`[package]`

int gl4gcj::GLConstants::GL_CLIENT_ALL_ATTRIB_BITS = 0xFFFFFFFF`[package]`

int gl4gcj::GLConstants::GL_CLIENT_ATTRIB_STACK_DEPTH = 0x0BB1`[package]`

int gl4gcj::GLConstants::GL_CLIENT_PIXEL_STORE_BIT = 0x00000001`[package]`

int gl4gcj::GLConstants::GL_CLIENT_VERTEX_ARRAY_BIT = 0x00000002`[package]`

int gl4gcj::GLConstants::GL_CLIP_PLANE0 = 0x3000`[package]`

int gl4gcj::GLConstants::GL_CLIP_PLANE1 = 0x3001`[package]`

int gl4gcj::GLConstants::GL_CLIP_PLANE2 = 0x3002`[package]`

int gl4gcj::GLConstants::GL_CLIP_PLANE3 = 0x3003`[package]`

int gl4gcj::GLConstants::GL_CLIP_PLANE4 = 0x3004`[package]`

int gl4gcj::GLConstants::GL_CLIP_PLANE5 = 0x3005`[package]`

int gl4gcj::GLConstants::GL_COEFF = 0x0A00`[package]`

int gl4gcj::GLConstants::GL_COLOR = 0x1800`[package]`

int gl4gcj::GLConstants::GL_COLOR_ARRAY = 0x8076`[package]`

int gl4gcj::GLConstants::GL_COLOR_ARRAY_POINTER = 0x8090`[package]`

int gl4gcj::GLConstants::GL_COLOR_ARRAY_SIZE = 0x8081`[package]`

int gl4gcj::GLConstants::GL_COLOR_ARRAY_STRIDE = 0x8083`[package]`

int gl4gcj::GLConstants::GL_COLOR_ARRAY_TYPE = 0x8082`[package]`

int gl4gcj::GLConstants::GL_COLOR_BUFFER_BIT = 0x00004000`[package]`

int gl4gcj::GLConstants::GL_COLOR_CLEAR_VALUE = 0x0C22`[package]`

int gl4gcj::GLConstants::GL_COLOR_INDEX = 0x1900`[package]`

int gl4gcj::GLConstants::GL_COLOR_INDEXES = 0x1603`[package]`

int gl4gcj::GLConstants::GL_COLOR_LOGIC_OP = 0x0BF2`[package]`

int gl4gcj::GLConstants::GL_COLOR_MATERIAL = 0x0B57`[package]`

int gl4gcj::GLConstants::GL_COLOR_MATERIAL_FACE = 0x0B55`[package]`

int gl4gcj::GLConstants::GL_COLOR_MATERIAL_PARAMETER = 0x0B56`[package]`

int gl4gcj::GLConstants::GL_COLOR_MATRIX = 0x80B1`[package]`

int gl4gcj::GLConstants::GL_COLOR_MATRIX_STACK_DEPTH = 0x80B2`[package]`

int gl4gcj::GLConstants::GL_COLOR_TABLE = 0x80D0`[package]`

int gl4gcj::GLConstants::GL_COLOR_TABLE_ALPHA_SIZE = 0x80DD`[package]`

int gl4gcj::GLConstants::GL_COLOR_TABLE_BIAS = 0x80D7`[package]`

int gl4gcj::GLConstants::GL_COLOR_TABLE_BLUE_SIZE = 0x80DC`[package]`

int gl4gcj::GLConstants::GL_COLOR_TABLE_FORMAT = 0x80D8`[package]`

int gl4gcj::GLConstants::GL_COLOR_TABLE_GREEN_SIZE = 0x80DB`[package]`

int gl4gcj::GLConstants::GL_COLOR_TABLE_INTENSITY_SIZE = 0x80DF`[package]`

int gl4gcj::GLConstants::GL_COLOR_TABLE_LUMINANCE_SIZE = 0x80DE`[package]`

int gl4gcj::GLConstants::GL_COLOR_TABLE_RED_SIZE = 0x80DA`[package]`

int gl4gcj::GLConstants::GL_COLOR_TABLE_SCALE = 0x80D6`[package]`

int gl4gcj::GLConstants::GL_COLOR_TABLE_WIDTH = 0x80D9`[package]`

int gl4gcj::GLConstants::GL_COLOR_WRITEMASK = 0x0C23`[package]`

int gl4gcj::GLConstants::GL_COMBINE = 0x8570`[package]`

int gl4gcj::GLConstants::GL_COMBINE_ALPHA = 0x8572`[package]`

int gl4gcj::GLConstants::GL_COMBINE_RGB = 0x8571`[package]`

int gl4gcj::GLConstants::GL_COMPILE = 0x1300`[package]`

int gl4gcj::GLConstants::GL_COMPILE_AND_EXECUTE = 0x1301`[package]`

int gl4gcj::GLConstants::GL_COMPRESSED_ALPHA = 0x84E9`[package]`

int gl4gcj::GLConstants::GL_COMPRESSED_INTENSITY = 0x84EC`[package]`

int gl4gcj::GLConstants::GL_COMPRESSED_LUMINANCE = 0x84EA`[package]`

int gl4gcj::GLConstants::GL_COMPRESSED_LUMINANCE_ALPHA = 0x84EB`[package]`

int gl4gcj::GLConstants::GL_COMPRESSED_RGB = 0x84ED`[package]`

int gl4gcj::GLConstants::GL_COMPRESSED_RGBA = 0x84EE`[package]`

int gl4gcj::GLConstants::GL_COMPRESSED_TEXTURE_FORMATS = 0x86A3`[package]`

int gl4gcj::GLConstants::GL_CONSTANT = 0x8576`[package]`

int gl4gcj::GLConstants::GL_CONSTANT_ALPHA = 0x8003`[package]`

int gl4gcj::GLConstants::GL_CONSTANT_ATTENUATION = 0x1207`[package]`

int gl4gcj::GLConstants::GL_CONSTANT_BORDER = 0x8151`[package]`

int gl4gcj::GLConstants::GL_CONSTANT_COLOR = 0x8001`[package]`

int gl4gcj::GLConstants::GL_CONVOLUTION_1D = 0x8010`[package]`

int gl4gcj::GLConstants::GL_CONVOLUTION_2D = 0x8011`[package]`

int gl4gcj::GLConstants::GL_CONVOLUTION_BORDER_COLOR = 0x8154`[package]`

int gl4gcj::GLConstants::GL_CONVOLUTION_BORDER_MODE = 0x8013`[package]`

int gl4gcj::GLConstants::GL_CONVOLUTION_FILTER_BIAS = 0x8015`[package]`

int gl4gcj::GLConstants::GL_CONVOLUTION_FILTER_SCALE = 0x8014`[package]`

int gl4gcj::GLConstants::GL_CONVOLUTION_FORMAT = 0x8017`[package]`

int gl4gcj::GLConstants::GL_CONVOLUTION_HEIGHT = 0x8019`[package]`

int gl4gcj::GLConstants::GL_CONVOLUTION_WIDTH = 0x8018`[package]`

int gl4gcj::GLConstants::GL_COPY = 0x1503`[package]`

int gl4gcj::GLConstants::GL_COPY_INVERTED = 0x150C`[package]`

int gl4gcj::GLConstants::GL_COPY_PIXEL_TOKEN = 0x0706`[package]`

int gl4gcj::GLConstants::GL_CULL_FACE = 0x0B44`[package]`

int gl4gcj::GLConstants::GL_CULL_FACE_MODE = 0x0B45`[package]`

int gl4gcj::GLConstants::GL_CURRENT_BIT = 0x00000001`[package]`

int gl4gcj::GLConstants::GL_CURRENT_COLOR = 0x0B00`[package]`

int gl4gcj::GLConstants::GL_CURRENT_INDEX = 0x0B01`[package]`

int gl4gcj::GLConstants::GL_CURRENT_NORMAL = 0x0B02`[package]`

int gl4gcj::GLConstants::GL_CURRENT_RASTER_COLOR = 0x0B04`[package]`

int gl4gcj::GLConstants::GL_CURRENT_RASTER_DISTANCE = 0x0B09`[package]`

int gl4gcj::GLConstants::GL_CURRENT_RASTER_INDEX = 0x0B05`[package]`

int gl4gcj::GLConstants::GL_CURRENT_RASTER_POSITION = 0x0B07`[package]`

int gl4gcj::GLConstants::GL_CURRENT_RASTER_POSITION_VALID = 0x0B08`[package]`

int gl4gcj::GLConstants::GL_CURRENT_RASTER_TEXTURE_COORDS = 0x0B06`[package]`

int gl4gcj::GLConstants::GL_CURRENT_TEXTURE_COORDS = 0x0B03`[package]`

int gl4gcj::GLConstants::GL_CW = 0x0900`[package]`

int gl4gcj::GLConstants::GL_DECAL = 0x2101`[package]`

int gl4gcj::GLConstants::GL_DECR = 0x1E03`[package]`

int gl4gcj::GLConstants::GL_DEPTH = 0x1801`[package]`

int gl4gcj::GLConstants::GL_DEPTH_BIAS = 0x0D1F`[package]`

int gl4gcj::GLConstants::GL_DEPTH_BITS = 0x0D56`[package]`

int gl4gcj::GLConstants::GL_DEPTH_BUFFER_BIT = 0x00000100`[package]`

int gl4gcj::GLConstants::GL_DEPTH_CLEAR_VALUE = 0x0B73`[package]`

int gl4gcj::GLConstants::GL_DEPTH_COMPONENT = 0x1902`[package]`

int gl4gcj::GLConstants::GL_DEPTH_FUNC = 0x0B74`[package]`

int gl4gcj::GLConstants::GL_DEPTH_RANGE = 0x0B70`[package]`

int gl4gcj::GLConstants::GL_DEPTH_SCALE = 0x0D1E`[package]`

int gl4gcj::GLConstants::GL_DEPTH_TEST = 0x0B71`[package]`

int gl4gcj::GLConstants::GL_DEPTH_WRITEMASK = 0x0B72`[package]`

int gl4gcj::GLConstants::GL_DIFFUSE = 0x1201`[package]`

int gl4gcj::GLConstants::GL_DITHER = 0x0BD0`[package]`

int gl4gcj::GLConstants::GL_DOMAIN = 0x0A02`[package]`

int gl4gcj::GLConstants::GL_DONT_CARE = 0x1100`[package]`

int gl4gcj::GLConstants::GL_DOT3_RGB = 0x86AE`[package]`

int gl4gcj::GLConstants::GL_DOT3_RGBA = 0x86AF`[package]`

int gl4gcj::GLConstants::GL_DOUBLE = 0x140A`[package]`

int gl4gcj::GLConstants::GL_DOUBLEBUFFER = 0x0C32`[package]`

int gl4gcj::GLConstants::GL_DRAW_BUFFER = 0x0C01`[package]`

int gl4gcj::GLConstants::GL_DRAW_PIXEL_TOKEN = 0x0705`[package]`

int gl4gcj::GLConstants::GL_DST_ALPHA = 0x0304`[package]`

int gl4gcj::GLConstants::GL_DST_COLOR = 0x0306`[package]`

int gl4gcj::GLConstants::GL_EDGE_FLAG = 0x0B43`[package]`

int gl4gcj::GLConstants::GL_EDGE_FLAG_ARRAY = 0x8079`[package]`

int gl4gcj::GLConstants::GL_EDGE_FLAG_ARRAY_POINTER = 0x8093`[package]`

int gl4gcj::GLConstants::GL_EDGE_FLAG_ARRAY_STRIDE = 0x808C`[package]`

int gl4gcj::GLConstants::GL_EMISSION = 0x1600`[package]`

int gl4gcj::GLConstants::GL_ENABLE_BIT = 0x00002000`[package]`

int gl4gcj::GLConstants::GL_EQUAL = 0x0202`[package]`

int gl4gcj::GLConstants::GL_EQUIV = 0x1509`[package]`

int gl4gcj::GLConstants::GL_EVAL_BIT = 0x00010000`[package]`

int gl4gcj::GLConstants::GL_EXP = 0x0800`[package]`

int gl4gcj::GLConstants::GL_EXP2 = 0x0801`[package]`

int gl4gcj::GLConstants::GL_EXTENSIONS = 0x1F03`[package]`

int gl4gcj::GLConstants::GL_EYE_LINEAR = 0x2400`[package]`

int gl4gcj::GLConstants::GL_EYE_PLANE = 0x2502`[package]`

int gl4gcj::GLConstants::GL_FASTEST = 0x1101`[package]`

int gl4gcj::GLConstants::GL_FEEDBACK = 0x1C01`[package]`

int gl4gcj::GLConstants::GL_FEEDBACK_BUFFER_POINTER = 0x0DF0`[package]`

int gl4gcj::GLConstants::GL_FEEDBACK_BUFFER_SIZE = 0x0DF1`[package]`

int gl4gcj::GLConstants::GL_FEEDBACK_BUFFER_TYPE = 0x0DF2`[package]`

int gl4gcj::GLConstants::GL_FILL = 0x1B02`[package]`

int gl4gcj::GLConstants::GL_FLAT = 0x1D00`[package]`

int gl4gcj::GLConstants::GL_FLOAT = 0x1406`[package]`

int gl4gcj::GLConstants::GL_FOG = 0x0B60`[package]`

int gl4gcj::GLConstants::GL_FOG_BIT = 0x00000080`[package]`

int gl4gcj::GLConstants::GL_FOG_COLOR = 0x0B66`[package]`

int gl4gcj::GLConstants::GL_FOG_DENSITY = 0x0B62`[package]`

int gl4gcj::GLConstants::GL_FOG_END = 0x0B64`[package]`

int gl4gcj::GLConstants::GL_FOG_HINT = 0x0C54`[package]`

int gl4gcj::GLConstants::GL_FOG_INDEX = 0x0B61`[package]`

int gl4gcj::GLConstants::GL_FOG_MODE = 0x0B65`[package]`

int gl4gcj::GLConstants::GL_FOG_START = 0x0B63`[package]`

int gl4gcj::GLConstants::GL_FRONT = 0x0404`[package]`

int gl4gcj::GLConstants::GL_FRONT_AND_BACK = 0x0408`[package]`

int gl4gcj::GLConstants::GL_FRONT_FACE = 0x0B46`[package]`

int gl4gcj::GLConstants::GL_FRONT_LEFT = 0x0400`[package]`

int gl4gcj::GLConstants::GL_FRONT_RIGHT = 0x0401`[package]`

int gl4gcj::GLConstants::GL_FUNC_ADD = 0x8006`[package]`

int gl4gcj::GLConstants::GL_FUNC_REVERSE_SUBTRACT = 0x800B`[package]`

int gl4gcj::GLConstants::GL_FUNC_SUBTRACT = 0x800A`[package]`

int gl4gcj::GLConstants::GL_GEQUAL = 0x0206`[package]`

int gl4gcj::GLConstants::GL_GREATER = 0x0204`[package]`

int gl4gcj::GLConstants::GL_GREEN = 0x1904`[package]`

int gl4gcj::GLConstants::GL_GREEN_BIAS = 0x0D19`[package]`

int gl4gcj::GLConstants::GL_GREEN_BITS = 0x0D53`[package]`

int gl4gcj::GLConstants::GL_GREEN_SCALE = 0x0D18`[package]`

int gl4gcj::GLConstants::GL_HINT_BIT = 0x00008000`[package]`

int gl4gcj::GLConstants::GL_HISTOGRAM = 0x8024`[package]`

int gl4gcj::GLConstants::GL_HISTOGRAM_ALPHA_SIZE = 0x802B`[package]`

int gl4gcj::GLConstants::GL_HISTOGRAM_BLUE_SIZE = 0x802A`[package]`

int gl4gcj::GLConstants::GL_HISTOGRAM_FORMAT = 0x8027`[package]`

int gl4gcj::GLConstants::GL_HISTOGRAM_GREEN_SIZE = 0x8029`[package]`

int gl4gcj::GLConstants::GL_HISTOGRAM_LUMINANCE_SIZE = 0x802C`[package]`

int gl4gcj::GLConstants::GL_HISTOGRAM_RED_SIZE = 0x8028`[package]`

int gl4gcj::GLConstants::GL_HISTOGRAM_SINK = 0x802D`[package]`

int gl4gcj::GLConstants::GL_HISTOGRAM_WIDTH = 0x8026`[package]`

int gl4gcj::GLConstants::GL_INCR = 0x1E02`[package]`

int gl4gcj::GLConstants::GL_INDEX_ARRAY = 0x8077`[package]`

int gl4gcj::GLConstants::GL_INDEX_ARRAY_POINTER = 0x8091`[package]`

int gl4gcj::GLConstants::GL_INDEX_ARRAY_STRIDE = 0x8086`[package]`

int gl4gcj::GLConstants::GL_INDEX_ARRAY_TYPE = 0x8085`[package]`

int gl4gcj::GLConstants::GL_INDEX_BITS = 0x0D51`[package]`

int gl4gcj::GLConstants::GL_INDEX_CLEAR_VALUE = 0x0C20`[package]`

int gl4gcj::GLConstants::GL_INDEX_LOGIC_OP = 0x0BF1`[package]`

int gl4gcj::GLConstants::GL_INDEX_MODE = 0x0C30`[package]`

int gl4gcj::GLConstants::GL_INDEX_OFFSET = 0x0D13`[package]`

int gl4gcj::GLConstants::GL_INDEX_SHIFT = 0x0D12`[package]`

int gl4gcj::GLConstants::GL_INDEX_WRITEMASK = 0x0C21`[package]`

int gl4gcj::GLConstants::GL_INT = 0x1404`[package]`

int gl4gcj::GLConstants::GL_INTENSITY = 0x8049`[package]`

int gl4gcj::GLConstants::GL_INTENSITY12 = 0x804C`[package]`

int gl4gcj::GLConstants::GL_INTENSITY16 = 0x804D`[package]`

int gl4gcj::GLConstants::GL_INTENSITY4 = 0x804A`[package]`

int gl4gcj::GLConstants::GL_INTENSITY8 = 0x804B`[package]`

int gl4gcj::GLConstants::GL_INTERPOLATE = 0x8575`[package]`

int gl4gcj::GLConstants::GL_INVALID_ENUM = 0x0500`[package]`

int gl4gcj::GLConstants::GL_INVALID_OPERATION = 0x0502`[package]`

int gl4gcj::GLConstants::GL_INVALID_VALUE = 0x0501`[package]`

int gl4gcj::GLConstants::GL_INVERT = 0x150A`[package]`

int gl4gcj::GLConstants::GL_KEEP = 0x1E00`[package]`

int gl4gcj::GLConstants::GL_LEFT = 0x0406`[package]`

int gl4gcj::GLConstants::GL_LEQUAL = 0x0203`[package]`

int gl4gcj::GLConstants::GL_LESS = 0x0201`[package]`

int gl4gcj::GLConstants::GL_LIGHT0 = 0x4000`[package]`

int gl4gcj::GLConstants::GL_LIGHT1 = 0x4001`[package]`

int gl4gcj::GLConstants::GL_LIGHT2 = 0x4002`[package]`

int gl4gcj::GLConstants::GL_LIGHT3 = 0x4003`[package]`

int gl4gcj::GLConstants::GL_LIGHT4 = 0x4004`[package]`

int gl4gcj::GLConstants::GL_LIGHT5 = 0x4005`[package]`

int gl4gcj::GLConstants::GL_LIGHT6 = 0x4006`[package]`

int gl4gcj::GLConstants::GL_LIGHT7 = 0x4007`[package]`

int gl4gcj::GLConstants::GL_LIGHT_MODEL_AMBIENT = 0x0B53`[package]`

int gl4gcj::GLConstants::GL_LIGHT_MODEL_COLOR_CONTROL = 0x81F8`[package]`

int gl4gcj::GLConstants::GL_LIGHT_MODEL_LOCAL_VIEWER = 0x0B51`[package]`

int gl4gcj::GLConstants::GL_LIGHT_MODEL_TWO_SIDE = 0x0B52`[package]`

int gl4gcj::GLConstants::GL_LIGHTING = 0x0B50`[package]`

int gl4gcj::GLConstants::GL_LIGHTING_BIT = 0x00000040`[package]`

int gl4gcj::GLConstants::GL_LINE = 0x1B01`[package]`

int gl4gcj::GLConstants::GL_LINE_BIT = 0x00000004`[package]`

int gl4gcj::GLConstants::GL_LINE_LOOP = 0x0002`[package]`

int gl4gcj::GLConstants::GL_LINE_RESET_TOKEN = 0x0707`[package]`

int gl4gcj::GLConstants::GL_LINE_SMOOTH = 0x0B20`[package]`

int gl4gcj::GLConstants::GL_LINE_SMOOTH_HINT = 0x0C52`[package]`

int gl4gcj::GLConstants::GL_LINE_STIPPLE = 0x0B24`[package]`

int gl4gcj::GLConstants::GL_LINE_STIPPLE_PATTERN = 0x0B25`[package]`

int gl4gcj::GLConstants::GL_LINE_STIPPLE_REPEAT = 0x0B26`[package]`

int gl4gcj::GLConstants::GL_LINE_STRIP = 0x0003`[package]`

int gl4gcj::GLConstants::GL_LINE_TOKEN = 0x0702`[package]`

int gl4gcj::GLConstants::GL_LINE_WIDTH = 0x0B21`[package]`

int gl4gcj::GLConstants::GL_LINE_WIDTH_GRANULARITY = 0x0B23`[package]`

int gl4gcj::GLConstants::GL_LINE_WIDTH_RANGE = 0x0B22`[package]`

int gl4gcj::GLConstants::GL_LINEAR = 0x2601`[package]`

int gl4gcj::GLConstants::GL_LINEAR_ATTENUATION = 0x1208`[package]`

int gl4gcj::GLConstants::GL_LINEAR_MIPMAP_LINEAR = 0x2703`[package]`

int gl4gcj::GLConstants::GL_LINEAR_MIPMAP_NEAREST = 0x2701`[package]`

int gl4gcj::GLConstants::GL_LINES = 0x0001`[package]`

int gl4gcj::GLConstants::GL_LIST_BASE = 0x0B32`[package]`

int gl4gcj::GLConstants::GL_LIST_BIT = 0x00020000`[package]`

int gl4gcj::GLConstants::GL_LIST_INDEX = 0x0B33`[package]`

int gl4gcj::GLConstants::GL_LIST_MODE = 0x0B30`[package]`

int gl4gcj::GLConstants::GL_LOAD = 0x0101`[package]`

int gl4gcj::GLConstants::GL_LOGIC_OP = 0x0BF1`[package]`

int gl4gcj::GLConstants::GL_LOGIC_OP_MODE = 0x0BF0`[package]`

int gl4gcj::GLConstants::GL_LUMINANCE = 0x1909`[package]`

int gl4gcj::GLConstants::GL_LUMINANCE12 = 0x8041`[package]`

int gl4gcj::GLConstants::GL_LUMINANCE12_ALPHA12 = 0x8047`[package]`

int gl4gcj::GLConstants::GL_LUMINANCE12_ALPHA4 = 0x8046`[package]`

int gl4gcj::GLConstants::GL_LUMINANCE16 = 0x8042`[package]`

int gl4gcj::GLConstants::GL_LUMINANCE16_ALPHA16 = 0x8048`[package]`

int gl4gcj::GLConstants::GL_LUMINANCE4 = 0x803F`[package]`

int gl4gcj::GLConstants::GL_LUMINANCE4_ALPHA4 = 0x8043`[package]`

int gl4gcj::GLConstants::GL_LUMINANCE6_ALPHA2 = 0x8044`[package]`

int gl4gcj::GLConstants::GL_LUMINANCE8 = 0x8040`[package]`

int gl4gcj::GLConstants::GL_LUMINANCE8_ALPHA8 = 0x8045`[package]`

int gl4gcj::GLConstants::GL_LUMINANCE_ALPHA = 0x190A`[package]`

int gl4gcj::GLConstants::GL_MAP1_COLOR_4 = 0x0D90`[package]`

int gl4gcj::GLConstants::GL_MAP1_GRID_DOMAIN = 0x0DD0`[package]`

int gl4gcj::GLConstants::GL_MAP1_GRID_SEGMENTS = 0x0DD1`[package]`

int gl4gcj::GLConstants::GL_MAP1_INDEX = 0x0D91`[package]`

int gl4gcj::GLConstants::GL_MAP1_NORMAL = 0x0D92`[package]`

int gl4gcj::GLConstants::GL_MAP1_TEXTURE_COORD_1 = 0x0D93`[package]`

int gl4gcj::GLConstants::GL_MAP1_TEXTURE_COORD_2 = 0x0D94`[package]`

int gl4gcj::GLConstants::GL_MAP1_TEXTURE_COORD_3 = 0x0D95`[package]`

int gl4gcj::GLConstants::GL_MAP1_TEXTURE_COORD_4 = 0x0D96`[package]`

int gl4gcj::GLConstants::GL_MAP1_VERTEX_3 = 0x0D97`[package]`

int gl4gcj::GLConstants::GL_MAP1_VERTEX_4 = 0x0D98`[package]`

int gl4gcj::GLConstants::GL_MAP2_COLOR_4 = 0x0DB0`[package]`

int gl4gcj::GLConstants::GL_MAP2_GRID_DOMAIN = 0x0DD2`[package]`

int gl4gcj::GLConstants::GL_MAP2_GRID_SEGMENTS = 0x0DD3`[package]`

int gl4gcj::GLConstants::GL_MAP2_INDEX = 0x0DB1`[package]`

int gl4gcj::GLConstants::GL_MAP2_NORMAL = 0x0DB2`[package]`

int gl4gcj::GLConstants::GL_MAP2_TEXTURE_COORD_1 = 0x0DB3`[package]`

int gl4gcj::GLConstants::GL_MAP2_TEXTURE_COORD_2 = 0x0DB4`[package]`

int gl4gcj::GLConstants::GL_MAP2_TEXTURE_COORD_3 = 0x0DB5`[package]`

int gl4gcj::GLConstants::GL_MAP2_TEXTURE_COORD_4 = 0x0DB6`[package]`

int gl4gcj::GLConstants::GL_MAP2_VERTEX_3 = 0x0DB7`[package]`

int gl4gcj::GLConstants::GL_MAP2_VERTEX_4 = 0x0DB8`[package]`

int gl4gcj::GLConstants::GL_MAP_COLOR = 0x0D10`[package]`

int gl4gcj::GLConstants::GL_MAP_STENCIL = 0x0D11`[package]`

int gl4gcj::GLConstants::GL_MATRIX_MODE = 0x0BA0`[package]`

int gl4gcj::GLConstants::GL_MAX = 0x8008`[package]`

int gl4gcj::GLConstants::GL_MAX_3D_TEXTURE_SIZE = 0x8073`[package]`

int gl4gcj::GLConstants::GL_MAX_ATTRIB_STACK_DEPTH = 0x0D35`[package]`

int gl4gcj::GLConstants::GL_MAX_CLIENT_ATTRIB_STACK_DEPTH = 0x0D3B`[package]`

int gl4gcj::GLConstants::GL_MAX_CLIP_PLANES = 0x0D32`[package]`

int gl4gcj::GLConstants::GL_MAX_COLOR_MATRIX_STACK_DEPTH = 0x80B3`[package]`

int gl4gcj::GLConstants::GL_MAX_CONVOLUTION_HEIGHT = 0x801B`[package]`

int gl4gcj::GLConstants::GL_MAX_CONVOLUTION_WIDTH = 0x801A`[package]`

int gl4gcj::GLConstants::GL_MAX_CUBE_MAP_TEXTURE_SIZE = 0x851C`[package]`

int gl4gcj::GLConstants::GL_MAX_ELEMENTS_INDICES = 0x80E9`[package]`

int gl4gcj::GLConstants::GL_MAX_ELEMENTS_VERTICES = 0x80E8`[package]`

int gl4gcj::GLConstants::GL_MAX_EVAL_ORDER = 0x0D30`[package]`

int gl4gcj::GLConstants::GL_MAX_LIGHTS = 0x0D31`[package]`

int gl4gcj::GLConstants::GL_MAX_LIST_NESTING = 0x0B31`[package]`

int gl4gcj::GLConstants::GL_MAX_MODELVIEW_STACK_DEPTH = 0x0D36`[package]`

int gl4gcj::GLConstants::GL_MAX_NAME_STACK_DEPTH = 0x0D37`[package]`

int gl4gcj::GLConstants::GL_MAX_PIXEL_MAP_TABLE = 0x0D34`[package]`

int gl4gcj::GLConstants::GL_MAX_PROJECTION_STACK_DEPTH = 0x0D38`[package]`

int gl4gcj::GLConstants::GL_MAX_TEXTURE_SIZE = 0x0D33`[package]`

int gl4gcj::GLConstants::GL_MAX_TEXTURE_STACK_DEPTH = 0x0D39`[package]`

int gl4gcj::GLConstants::GL_MAX_TEXTURE_UNITS = 0x84E2`[package]`

int gl4gcj::GLConstants::GL_MAX_VIEWPORT_DIMS = 0x0D3A`[package]`

int gl4gcj::GLConstants::GL_MIN = 0x8007`[package]`

int gl4gcj::GLConstants::GL_MINMAX = 0x802E`[package]`

int gl4gcj::GLConstants::GL_MINMAX_FORMAT = 0x802F`[package]`

int gl4gcj::GLConstants::GL_MINMAX_SINK = 0x8030`[package]`

int gl4gcj::GLConstants::GL_MODELVIEW = 0x1700`[package]`

int gl4gcj::GLConstants::GL_MODELVIEW_MATRIX = 0x0BA6`[package]`

int gl4gcj::GLConstants::GL_MODELVIEW_STACK_DEPTH = 0x0BA3`[package]`

int gl4gcj::GLConstants::GL_MODULATE = 0x2100`[package]`

int gl4gcj::GLConstants::GL_MULT = 0x0103`[package]`

int gl4gcj::GLConstants::GL_MULTISAMPLE = 0x809D`[package]`

int gl4gcj::GLConstants::GL_MULTISAMPLE_BIT = 0x20000000`[package]`

int gl4gcj::GLConstants::GL_N3F_V3F = 0x2A25`[package]`

int gl4gcj::GLConstants::GL_NAME_STACK_DEPTH = 0x0D70`[package]`

int gl4gcj::GLConstants::GL_NAND = 0x150E`[package]`

int gl4gcj::GLConstants::GL_NEAREST = 0x2600`[package]`

int gl4gcj::GLConstants::GL_NEAREST_MIPMAP_LINEAR = 0x2702`[package]`

int gl4gcj::GLConstants::GL_NEAREST_MIPMAP_NEAREST = 0x2700`[package]`

int gl4gcj::GLConstants::GL_NEVER = 0x0200`[package]`

int gl4gcj::GLConstants::GL_NICEST = 0x1102`[package]`

int gl4gcj::GLConstants::GL_NO_ERROR = 0x0`[package]`

int gl4gcj::GLConstants::GL_NONE = 0x0`[package]`

int gl4gcj::GLConstants::GL_NOOP = 0x1505`[package]`

int gl4gcj::GLConstants::GL_NOR = 0x1508`[package]`

int gl4gcj::GLConstants::GL_NORMAL_ARRAY = 0x8075`[package]`

int gl4gcj::GLConstants::GL_NORMAL_ARRAY_POINTER = 0x808F`[package]`

int gl4gcj::GLConstants::GL_NORMAL_ARRAY_STRIDE = 0x807F`[package]`

int gl4gcj::GLConstants::GL_NORMAL_ARRAY_TYPE = 0x807E`[package]`

int gl4gcj::GLConstants::GL_NORMAL_MAP = 0x8511`[package]`

int gl4gcj::GLConstants::GL_NORMALIZE = 0x0BA1`[package]`

int gl4gcj::GLConstants::GL_NOTEQUAL = 0x0205`[package]`

int gl4gcj::GLConstants::GL_NUM_COMPRESSED_TEXTURE_FORMATS = 0x86A2`[package]`

int gl4gcj::GLConstants::GL_OBJECT_LINEAR = 0x2401`[package]`

int gl4gcj::GLConstants::GL_OBJECT_PLANE = 0x2501`[package]`

int gl4gcj::GLConstants::GL_ONE = 0x1`[package]`

int gl4gcj::GLConstants::GL_ONE_MINUS_CONSTANT_ALPHA = 0x8004`[package]`

int gl4gcj::GLConstants::GL_ONE_MINUS_CONSTANT_COLOR = 0x8002`[package]`

int gl4gcj::GLConstants::GL_ONE_MINUS_DST_ALPHA = 0x0305`[package]`

int gl4gcj::GLConstants::GL_ONE_MINUS_DST_COLOR = 0x0307`[package]`

int gl4gcj::GLConstants::GL_ONE_MINUS_SRC_ALPHA = 0x0303`[package]`

int gl4gcj::GLConstants::GL_ONE_MINUS_SRC_COLOR = 0x0301`[package]`

int gl4gcj::GLConstants::GL_OPERAND0_ALPHA = 0x8598`[package]`

int gl4gcj::GLConstants::GL_OPERAND0_RGB = 0x8590`[package]`

int gl4gcj::GLConstants::GL_OPERAND1_ALPHA = 0x8599`[package]`

int gl4gcj::GLConstants::GL_OPERAND1_RGB = 0x8591`[package]`

int gl4gcj::GLConstants::GL_OPERAND2_ALPHA = 0x859A`[package]`

int gl4gcj::GLConstants::GL_OPERAND2_RGB = 0x8592`[package]`

int gl4gcj::GLConstants::GL_OR = 0x1507`[package]`

int gl4gcj::GLConstants::GL_OR_INVERTED = 0x150D`[package]`

int gl4gcj::GLConstants::GL_OR_REVERSE = 0x150B`[package]`

int gl4gcj::GLConstants::GL_ORDER = 0x0A01`[package]`

int gl4gcj::GLConstants::GL_OUT_OF_MEMORY = 0x0505`[package]`

int gl4gcj::GLConstants::GL_PACK_ALIGNMENT = 0x0D05`[package]`

int gl4gcj::GLConstants::GL_PACK_IMAGE_HEIGHT = 0x806C`[package]`

int gl4gcj::GLConstants::GL_PACK_LSB_FIRST = 0x0D01`[package]`

int gl4gcj::GLConstants::GL_PACK_ROW_LENGTH = 0x0D02`[package]`

int gl4gcj::GLConstants::GL_PACK_SKIP_IMAGES = 0x806B`[package]`

int gl4gcj::GLConstants::GL_PACK_SKIP_PIXELS = 0x0D04`[package]`

int gl4gcj::GLConstants::GL_PACK_SKIP_ROWS = 0x0D03`[package]`

int gl4gcj::GLConstants::GL_PACK_SWAP_BYTES = 0x0D00`[package]`

int gl4gcj::GLConstants::GL_PASS_THROUGH_TOKEN = 0x0700`[package]`

int gl4gcj::GLConstants::GL_PERSPECTIVE_CORRECTION_HINT = 0x0C50`[package]`

int gl4gcj::GLConstants::GL_PIXEL_MAP_A_TO_A = 0x0C79`[package]`

int gl4gcj::GLConstants::GL_PIXEL_MAP_A_TO_A_SIZE = 0x0CB9`[package]`

int gl4gcj::GLConstants::GL_PIXEL_MAP_B_TO_B = 0x0C78`[package]`

int gl4gcj::GLConstants::GL_PIXEL_MAP_B_TO_B_SIZE = 0x0CB8`[package]`

int gl4gcj::GLConstants::GL_PIXEL_MAP_G_TO_G = 0x0C77`[package]`

int gl4gcj::GLConstants::GL_PIXEL_MAP_G_TO_G_SIZE = 0x0CB7`[package]`

int gl4gcj::GLConstants::GL_PIXEL_MAP_I_TO_A = 0x0C75`[package]`

int gl4gcj::GLConstants::GL_PIXEL_MAP_I_TO_A_SIZE = 0x0CB5`[package]`

int gl4gcj::GLConstants::GL_PIXEL_MAP_I_TO_B = 0x0C74`[package]`

int gl4gcj::GLConstants::GL_PIXEL_MAP_I_TO_B_SIZE = 0x0CB4`[package]`

int gl4gcj::GLConstants::GL_PIXEL_MAP_I_TO_G = 0x0C73`[package]`

int gl4gcj::GLConstants::GL_PIXEL_MAP_I_TO_G_SIZE = 0x0CB3`[package]`

int gl4gcj::GLConstants::GL_PIXEL_MAP_I_TO_I = 0x0C70`[package]`

int gl4gcj::GLConstants::GL_PIXEL_MAP_I_TO_I_SIZE = 0x0CB0`[package]`

int gl4gcj::GLConstants::GL_PIXEL_MAP_I_TO_R = 0x0C72`[package]`

int gl4gcj::GLConstants::GL_PIXEL_MAP_I_TO_R_SIZE = 0x0CB2`[package]`

int gl4gcj::GLConstants::GL_PIXEL_MAP_R_TO_R = 0x0C76`[package]`

int gl4gcj::GLConstants::GL_PIXEL_MAP_R_TO_R_SIZE = 0x0CB6`[package]`

int gl4gcj::GLConstants::GL_PIXEL_MAP_S_TO_S = 0x0C71`[package]`

int gl4gcj::GLConstants::GL_PIXEL_MAP_S_TO_S_SIZE = 0x0CB1`[package]`

int gl4gcj::GLConstants::GL_PIXEL_MODE_BIT = 0x00000020`[package]`

int gl4gcj::GLConstants::GL_POINT = 0x1B00`[package]`

int gl4gcj::GLConstants::GL_POINT_BIT = 0x00000002`[package]`

int gl4gcj::GLConstants::GL_POINT_SIZE = 0x0B11`[package]`

int gl4gcj::GLConstants::GL_POINT_SIZE_GRANULARITY = 0x0B13`[package]`

int gl4gcj::GLConstants::GL_POINT_SIZE_RANGE = 0x0B12`[package]`

int gl4gcj::GLConstants::GL_POINT_SMOOTH = 0x0B10`[package]`

int gl4gcj::GLConstants::GL_POINT_SMOOTH_HINT = 0x0C51`[package]`

int gl4gcj::GLConstants::GL_POINT_TOKEN = 0x0701`[package]`

int gl4gcj::GLConstants::GL_POINTS = 0x0000`[package]`

int gl4gcj::GLConstants::GL_POLYGON = 0x0009`[package]`

int gl4gcj::GLConstants::GL_POLYGON_BIT = 0x00000008`[package]`

int gl4gcj::GLConstants::GL_POLYGON_MODE = 0x0B40`[package]`

int gl4gcj::GLConstants::GL_POLYGON_OFFSET_FACTOR = 0x8038`[package]`

int gl4gcj::GLConstants::GL_POLYGON_OFFSET_FILL = 0x8037`[package]`

int gl4gcj::GLConstants::GL_POLYGON_OFFSET_LINE = 0x2A02`[package]`

int gl4gcj::GLConstants::GL_POLYGON_OFFSET_POINT = 0x2A01`[package]`

int gl4gcj::GLConstants::GL_POLYGON_OFFSET_UNITS = 0x2A00`[package]`

int gl4gcj::GLConstants::GL_POLYGON_SMOOTH = 0x0B41`[package]`

int gl4gcj::GLConstants::GL_POLYGON_SMOOTH_HINT = 0x0C53`[package]`

int gl4gcj::GLConstants::GL_POLYGON_STIPPLE = 0x0B42`[package]`

int gl4gcj::GLConstants::GL_POLYGON_STIPPLE_BIT = 0x00000010`[package]`

int gl4gcj::GLConstants::GL_POLYGON_TOKEN = 0x0703`[package]`

int gl4gcj::GLConstants::GL_POSITION = 0x1203`[package]`

int gl4gcj::GLConstants::GL_POST_COLOR_MATRIX_ALPHA_BIAS = 0x80BB`[package]`

int gl4gcj::GLConstants::GL_POST_COLOR_MATRIX_ALPHA_SCALE = 0x80B7`[package]`

int gl4gcj::GLConstants::GL_POST_COLOR_MATRIX_BLUE_BIAS = 0x80BA`[package]`

int gl4gcj::GLConstants::GL_POST_COLOR_MATRIX_BLUE_SCALE = 0x80B6`[package]`

int gl4gcj::GLConstants::GL_POST_COLOR_MATRIX_COLOR_TABLE = 0x80D2`[package]`

int gl4gcj::GLConstants::GL_POST_COLOR_MATRIX_GREEN_BIAS = 0x80B9`[package]`

int gl4gcj::GLConstants::GL_POST_COLOR_MATRIX_GREEN_SCALE = 0x80B5`[package]`

int gl4gcj::GLConstants::GL_POST_COLOR_MATRIX_RED_BIAS = 0x80B8`[package]`

int gl4gcj::GLConstants::GL_POST_COLOR_MATRIX_RED_SCALE = 0x80B4`[package]`

int gl4gcj::GLConstants::GL_POST_CONVOLUTION_ALPHA_BIAS = 0x8023`[package]`

int gl4gcj::GLConstants::GL_POST_CONVOLUTION_ALPHA_SCALE = 0x801F`[package]`

int gl4gcj::GLConstants::GL_POST_CONVOLUTION_BLUE_BIAS = 0x8022`[package]`

int gl4gcj::GLConstants::GL_POST_CONVOLUTION_BLUE_SCALE = 0x801E`[package]`

int gl4gcj::GLConstants::GL_POST_CONVOLUTION_COLOR_TABLE = 0x80D1`[package]`

int gl4gcj::GLConstants::GL_POST_CONVOLUTION_GREEN_BIAS = 0x8021`[package]`

int gl4gcj::GLConstants::GL_POST_CONVOLUTION_GREEN_SCALE = 0x801D`[package]`

int gl4gcj::GLConstants::GL_POST_CONVOLUTION_RED_BIAS = 0x8020`[package]`

int gl4gcj::GLConstants::GL_POST_CONVOLUTION_RED_SCALE = 0x801C`[package]`

int gl4gcj::GLConstants::GL_PREVIOUS = 0x8578`[package]`

int gl4gcj::GLConstants::GL_PRIMARY_COLOR = 0x8577`[package]`

int gl4gcj::GLConstants::GL_PROJECTION = 0x1701`[package]`

int gl4gcj::GLConstants::GL_PROJECTION_MATRIX = 0x0BA7`[package]`

int gl4gcj::GLConstants::GL_PROJECTION_STACK_DEPTH = 0x0BA4`[package]`

int gl4gcj::GLConstants::GL_PROXY_COLOR_TABLE = 0x80D3`[package]`

int gl4gcj::GLConstants::GL_PROXY_HISTOGRAM = 0x8025`[package]`

int gl4gcj::GLConstants::GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE = 0x80D5`[package]`

int gl4gcj::GLConstants::GL_PROXY_POST_CONVOLUTION_COLOR_TABLE = 0x80D4`[package]`

int gl4gcj::GLConstants::GL_PROXY_TEXTURE_1D = 0x8063`[package]`

int gl4gcj::GLConstants::GL_PROXY_TEXTURE_2D = 0x8064`[package]`

int gl4gcj::GLConstants::GL_PROXY_TEXTURE_3D = 0x8070`[package]`

int gl4gcj::GLConstants::GL_PROXY_TEXTURE_CUBE_MAP = 0x851B`[package]`

int gl4gcj::GLConstants::GL_Q = 0x2003`[package]`

int gl4gcj::GLConstants::GL_QUAD_STRIP = 0x0008`[package]`

int gl4gcj::GLConstants::GL_QUADRATIC_ATTENUATION = 0x1209`[package]`

int gl4gcj::GLConstants::GL_QUADS = 0x0007`[package]`

int gl4gcj::GLConstants::GL_R = 0x2002`[package]`

int gl4gcj::GLConstants::GL_R3_G3_B2 = 0x2A10`[package]`

int gl4gcj::GLConstants::GL_READ_BUFFER = 0x0C02`[package]`

int gl4gcj::GLConstants::GL_RED = 0x1903`[package]`

int gl4gcj::GLConstants::GL_RED_BIAS = 0x0D15`[package]`

int gl4gcj::GLConstants::GL_RED_BITS = 0x0D52`[package]`

int gl4gcj::GLConstants::GL_RED_SCALE = 0x0D14`[package]`

int gl4gcj::GLConstants::GL_REDUCE = 0x8016`[package]`

int gl4gcj::GLConstants::GL_REFLECTION_MAP = 0x8512`[package]`

int gl4gcj::GLConstants::GL_RENDER = 0x1C00`[package]`

int gl4gcj::GLConstants::GL_RENDER_MODE = 0x0C40`[package]`

int gl4gcj::GLConstants::GL_RENDERER = 0x1F01`[package]`

int gl4gcj::GLConstants::GL_REPEAT = 0x2901`[package]`

int gl4gcj::GLConstants::GL_REPLACE = 0x1E01`[package]`

int gl4gcj::GLConstants::GL_REPLICATE_BORDER = 0x8153`[package]`

int gl4gcj::GLConstants::GL_RESCALE_NORMAL = 0x803A`[package]`

int gl4gcj::GLConstants::GL_RETURN = 0x0102`[package]`

int gl4gcj::GLConstants::GL_RGB = 0x1907`[package]`

int gl4gcj::GLConstants::GL_RGB10 = 0x8052`[package]`

int gl4gcj::GLConstants::GL_RGB10_A2 = 0x8059`[package]`

int gl4gcj::GLConstants::GL_RGB12 = 0x8053`[package]`

int gl4gcj::GLConstants::GL_RGB16 = 0x8054`[package]`

int gl4gcj::GLConstants::GL_RGB4 = 0x804F`[package]`

int gl4gcj::GLConstants::GL_RGB5 = 0x8050`[package]`

int gl4gcj::GLConstants::GL_RGB5_A1 = 0x8057`[package]`

int gl4gcj::GLConstants::GL_RGB8 = 0x8051`[package]`

int gl4gcj::GLConstants::GL_RGB_SCALE = 0x8573`[package]`

int gl4gcj::GLConstants::GL_RGBA = 0x1908`[package]`

int gl4gcj::GLConstants::GL_RGBA12 = 0x805A`[package]`

int gl4gcj::GLConstants::GL_RGBA16 = 0x805B`[package]`

int gl4gcj::GLConstants::GL_RGBA2 = 0x8055`[package]`

int gl4gcj::GLConstants::GL_RGBA4 = 0x8056`[package]`

int gl4gcj::GLConstants::GL_RGBA8 = 0x8058`[package]`

int gl4gcj::GLConstants::GL_RGBA_MODE = 0x0C31`[package]`

int gl4gcj::GLConstants::GL_RIGHT = 0x0407`[package]`

int gl4gcj::GLConstants::GL_S = 0x2000`[package]`

int gl4gcj::GLConstants::GL_SAMPLE_ALPHA_TO_COVERAGE = 0x809E`[package]`

int gl4gcj::GLConstants::GL_SAMPLE_ALPHA_TO_ONE = 0x809F`[package]`

int gl4gcj::GLConstants::GL_SAMPLE_BUFFERS = 0x80A8`[package]`

int gl4gcj::GLConstants::GL_SAMPLE_COVERAGE = 0x80A0`[package]`

int gl4gcj::GLConstants::GL_SAMPLE_COVERAGE_INVERT = 0x80AB`[package]`

int gl4gcj::GLConstants::GL_SAMPLE_COVERAGE_VALUE = 0x80AA`[package]`

int gl4gcj::GLConstants::GL_SAMPLES = 0x80A9`[package]`

int gl4gcj::GLConstants::GL_SCISSOR_BIT = 0x00080000`[package]`

int gl4gcj::GLConstants::GL_SCISSOR_BOX = 0x0C10`[package]`

int gl4gcj::GLConstants::GL_SCISSOR_TEST = 0x0C11`[package]`

int gl4gcj::GLConstants::GL_SELECT = 0x1C02`[package]`

int gl4gcj::GLConstants::GL_SELECTION_BUFFER_POINTER = 0x0DF3`[package]`

int gl4gcj::GLConstants::GL_SELECTION_BUFFER_SIZE = 0x0DF4`[package]`

int gl4gcj::GLConstants::GL_SEPARABLE_2D = 0x8012`[package]`

int gl4gcj::GLConstants::GL_SEPARATE_SPECULAR_COLOR = 0x81FA`[package]`

int gl4gcj::GLConstants::GL_SET = 0x150F`[package]`

int gl4gcj::GLConstants::GL_SHADE_MODEL = 0x0B54`[package]`

int gl4gcj::GLConstants::GL_SHININESS = 0x1601`[package]`

int gl4gcj::GLConstants::GL_SHORT = 0x1402`[package]`

int gl4gcj::GLConstants::GL_SINGLE_COLOR = 0x81F9`[package]`

int gl4gcj::GLConstants::GL_SMOOTH = 0x1D01`[package]`

int gl4gcj::GLConstants::GL_SMOOTH_LINE_WIDTH_GRANULARITY = 0x0B23`[package]`

int gl4gcj::GLConstants::GL_SMOOTH_LINE_WIDTH_RANGE = 0x0B22`[package]`

int gl4gcj::GLConstants::GL_SMOOTH_POINT_SIZE_GRANULARITY = 0x0B13`[package]`

int gl4gcj::GLConstants::GL_SMOOTH_POINT_SIZE_RANGE = 0x0B12`[package]`

int gl4gcj::GLConstants::GL_SOURCE0_ALPHA = 0x8588`[package]`

int gl4gcj::GLConstants::GL_SOURCE0_RGB = 0x8580`[package]`

int gl4gcj::GLConstants::GL_SOURCE1_ALPHA = 0x8589`[package]`

int gl4gcj::GLConstants::GL_SOURCE1_RGB = 0x8581`[package]`

int gl4gcj::GLConstants::GL_SOURCE2_ALPHA = 0x858A`[package]`

int gl4gcj::GLConstants::GL_SOURCE2_RGB = 0x8582`[package]`

int gl4gcj::GLConstants::GL_SPECULAR = 0x1202`[package]`

int gl4gcj::GLConstants::GL_SPHERE_MAP = 0x2402`[package]`

int gl4gcj::GLConstants::GL_SPOT_CUTOFF = 0x1206`[package]`

int gl4gcj::GLConstants::GL_SPOT_DIRECTION = 0x1204`[package]`

int gl4gcj::GLConstants::GL_SPOT_EXPONENT = 0x1205`[package]`

int gl4gcj::GLConstants::GL_SRC_ALPHA = 0x0302`[package]`

int gl4gcj::GLConstants::GL_SRC_ALPHA_SATURATE = 0x0308`[package]`

int gl4gcj::GLConstants::GL_SRC_COLOR = 0x0300`[package]`

int gl4gcj::GLConstants::GL_STACK_OVERFLOW = 0x0503`[package]`

int gl4gcj::GLConstants::GL_STACK_UNDERFLOW = 0x0504`[package]`

int gl4gcj::GLConstants::GL_STENCIL = 0x1802`[package]`

int gl4gcj::GLConstants::GL_STENCIL_BITS = 0x0D57`[package]`

int gl4gcj::GLConstants::GL_STENCIL_BUFFER_BIT = 0x00000400`[package]`

int gl4gcj::GLConstants::GL_STENCIL_CLEAR_VALUE = 0x0B91`[package]`

int gl4gcj::GLConstants::GL_STENCIL_FAIL = 0x0B94`[package]`

int gl4gcj::GLConstants::GL_STENCIL_FUNC = 0x0B92`[package]`

int gl4gcj::GLConstants::GL_STENCIL_INDEX = 0x1901`[package]`

int gl4gcj::GLConstants::GL_STENCIL_PASS_DEPTH_FAIL = 0x0B95`[package]`

int gl4gcj::GLConstants::GL_STENCIL_PASS_DEPTH_PASS = 0x0B96`[package]`

int gl4gcj::GLConstants::GL_STENCIL_REF = 0x0B97`[package]`

int gl4gcj::GLConstants::GL_STENCIL_TEST = 0x0B90`[package]`

int gl4gcj::GLConstants::GL_STENCIL_VALUE_MASK = 0x0B93`[package]`

int gl4gcj::GLConstants::GL_STENCIL_WRITEMASK = 0x0B98`[package]`

int gl4gcj::GLConstants::GL_STEREO = 0x0C33`[package]`

int gl4gcj::GLConstants::GL_SUBPIXEL_BITS = 0x0D50`[package]`

int gl4gcj::GLConstants::GL_SUBTRACT = 0x84E7`[package]`

int gl4gcj::GLConstants::GL_T = 0x2001`[package]`

int gl4gcj::GLConstants::GL_T2F_C3F_V3F = 0x2A2A`[package]`

int gl4gcj::GLConstants::GL_T2F_C4F_N3F_V3F = 0x2A2C`[package]`

int gl4gcj::GLConstants::GL_T2F_C4UB_V3F = 0x2A29`[package]`

int gl4gcj::GLConstants::GL_T2F_N3F_V3F = 0x2A2B`[package]`

int gl4gcj::GLConstants::GL_T2F_V3F = 0x2A27`[package]`

int gl4gcj::GLConstants::GL_T4F_C4F_N3F_V4F = 0x2A2D`[package]`

int gl4gcj::GLConstants::GL_T4F_V4F = 0x2A28`[package]`

int gl4gcj::GLConstants::GL_TABLE_TOO_LARGE = 0x8031`[package]`

int gl4gcj::GLConstants::GL_TEXTURE = 0x1702`[package]`

int gl4gcj::GLConstants::GL_TEXTURE0 = 0x84C0`[package]`

int gl4gcj::GLConstants::GL_TEXTURE1 = 0x84C1`[package]`

int gl4gcj::GLConstants::GL_TEXTURE10 = 0x84CA`[package]`

int gl4gcj::GLConstants::GL_TEXTURE11 = 0x84CB`[package]`

int gl4gcj::GLConstants::GL_TEXTURE12 = 0x84CC`[package]`

int gl4gcj::GLConstants::GL_TEXTURE13 = 0x84CD`[package]`

int gl4gcj::GLConstants::GL_TEXTURE14 = 0x84CE`[package]`

int gl4gcj::GLConstants::GL_TEXTURE15 = 0x84CF`[package]`

int gl4gcj::GLConstants::GL_TEXTURE16 = 0x84D0`[package]`

int gl4gcj::GLConstants::GL_TEXTURE17 = 0x84D1`[package]`

int gl4gcj::GLConstants::GL_TEXTURE18 = 0x84D2`[package]`

int gl4gcj::GLConstants::GL_TEXTURE19 = 0x84D3`[package]`

int gl4gcj::GLConstants::GL_TEXTURE2 = 0x84C2`[package]`

int gl4gcj::GLConstants::GL_TEXTURE20 = 0x84D4`[package]`

int gl4gcj::GLConstants::GL_TEXTURE21 = 0x84D5`[package]`

int gl4gcj::GLConstants::GL_TEXTURE22 = 0x84D6`[package]`

int gl4gcj::GLConstants::GL_TEXTURE23 = 0x84D7`[package]`

int gl4gcj::GLConstants::GL_TEXTURE24 = 0x84D8`[package]`

int gl4gcj::GLConstants::GL_TEXTURE25 = 0x84D9`[package]`

int gl4gcj::GLConstants::GL_TEXTURE26 = 0x84DA`[package]`

int gl4gcj::GLConstants::GL_TEXTURE27 = 0x84DB`[package]`

int gl4gcj::GLConstants::GL_TEXTURE28 = 0x84DC`[package]`

int gl4gcj::GLConstants::GL_TEXTURE29 = 0x84DD`[package]`

int gl4gcj::GLConstants::GL_TEXTURE3 = 0x84C3`[package]`

int gl4gcj::GLConstants::GL_TEXTURE30 = 0x84DE`[package]`

int gl4gcj::GLConstants::GL_TEXTURE31 = 0x84DF`[package]`

int gl4gcj::GLConstants::GL_TEXTURE4 = 0x84C4`[package]`

int gl4gcj::GLConstants::GL_TEXTURE5 = 0x84C5`[package]`

int gl4gcj::GLConstants::GL_TEXTURE6 = 0x84C6`[package]`

int gl4gcj::GLConstants::GL_TEXTURE7 = 0x84C7`[package]`

int gl4gcj::GLConstants::GL_TEXTURE8 = 0x84C8`[package]`

int gl4gcj::GLConstants::GL_TEXTURE9 = 0x84C9`[package]`

int gl4gcj::GLConstants::GL_TEXTURE_1D = 0x0DE0`[package]`

int gl4gcj::GLConstants::GL_TEXTURE_2D = 0x0DE1`[package]`

int gl4gcj::GLConstants::GL_TEXTURE_3D = 0x806F`[package]`

int gl4gcj::GLConstants::GL_TEXTURE_ALPHA_SIZE = 0x805F`[package]`

int gl4gcj::GLConstants::GL_TEXTURE_BASE_LEVEL = 0x813C`[package]`

int gl4gcj::GLConstants::GL_TEXTURE_BINDING_1D = 0x8068`[package]`

int gl4gcj::GLConstants::GL_TEXTURE_BINDING_2D = 0x8069`[package]`

int gl4gcj::GLConstants::GL_TEXTURE_BINDING_3D = 0x806A`[package]`

int gl4gcj::GLConstants::GL_TEXTURE_BINDING_CUBE_MAP = 0x8514`[package]`

int gl4gcj::GLConstants::GL_TEXTURE_BIT = 0x00040000`[package]`

int gl4gcj::GLConstants::GL_TEXTURE_BLUE_SIZE = 0x805E`[package]`

int gl4gcj::GLConstants::GL_TEXTURE_BORDER = 0x1005`[package]`

int gl4gcj::GLConstants::GL_TEXTURE_BORDER_COLOR = 0x1004`[package]`

int gl4gcj::GLConstants::GL_TEXTURE_COMPONENTS = 0x1003`[package]`

int gl4gcj::GLConstants::GL_TEXTURE_COMPRESSED = 0x86A1`[package]`

int gl4gcj::GLConstants::GL_TEXTURE_COMPRESSED_IMAGE_SIZE = 0x86A0`[package]`

int gl4gcj::GLConstants::GL_TEXTURE_COMPRESSION_HINT = 0x84EF`[package]`

int gl4gcj::GLConstants::GL_TEXTURE_COORD_ARRAY = 0x8078`[package]`

int gl4gcj::GLConstants::GL_TEXTURE_COORD_ARRAY_POINTER = 0x8092`[package]`

int gl4gcj::GLConstants::GL_TEXTURE_COORD_ARRAY_SIZE = 0x8088`[package]`

int gl4gcj::GLConstants::GL_TEXTURE_COORD_ARRAY_STRIDE = 0x808A`[package]`

int gl4gcj::GLConstants::GL_TEXTURE_COORD_ARRAY_TYPE = 0x8089`[package]`

int gl4gcj::GLConstants::GL_TEXTURE_CUBE_MAP = 0x8513`[package]`

int gl4gcj::GLConstants::GL_TEXTURE_CUBE_MAP_NEGATIVE_X = 0x8516`[package]`

int gl4gcj::GLConstants::GL_TEXTURE_CUBE_MAP_NEGATIVE_Y = 0x8518`[package]`

int gl4gcj::GLConstants::GL_TEXTURE_CUBE_MAP_NEGATIVE_Z = 0x851A`[package]`

int gl4gcj::GLConstants::GL_TEXTURE_CUBE_MAP_POSITIVE_X = 0x8515`[package]`

int gl4gcj::GLConstants::GL_TEXTURE_CUBE_MAP_POSITIVE_Y = 0x8517`[package]`

int gl4gcj::GLConstants::GL_TEXTURE_CUBE_MAP_POSITIVE_Z = 0x8519`[package]`

int gl4gcj::GLConstants::GL_TEXTURE_DEPTH = 0x8071`[package]`

int gl4gcj::GLConstants::GL_TEXTURE_ENV = 0x2300`[package]`

int gl4gcj::GLConstants::GL_TEXTURE_ENV_COLOR = 0x2201`[package]`

int gl4gcj::GLConstants::GL_TEXTURE_ENV_MODE = 0x2200`[package]`

int gl4gcj::GLConstants::GL_TEXTURE_GEN_MODE = 0x2500`[package]`

int gl4gcj::GLConstants::GL_TEXTURE_GEN_Q = 0x0C63`[package]`

int gl4gcj::GLConstants::GL_TEXTURE_GEN_R = 0x0C62`[package]`

int gl4gcj::GLConstants::GL_TEXTURE_GEN_S = 0x0C60`[package]`

int gl4gcj::GLConstants::GL_TEXTURE_GEN_T = 0x0C61`[package]`

int gl4gcj::GLConstants::GL_TEXTURE_GREEN_SIZE = 0x805D`[package]`

int gl4gcj::GLConstants::GL_TEXTURE_HEIGHT = 0x1001`[package]`

int gl4gcj::GLConstants::GL_TEXTURE_INTENSITY_SIZE = 0x8061`[package]`

int gl4gcj::GLConstants::GL_TEXTURE_INTERNAL_FORMAT = 0x1003`[package]`

int gl4gcj::GLConstants::GL_TEXTURE_LUMINANCE_SIZE = 0x8060`[package]`

int gl4gcj::GLConstants::GL_TEXTURE_MAG_FILTER = 0x2800`[package]`

int gl4gcj::GLConstants::GL_TEXTURE_MATRIX = 0x0BA8`[package]`

int gl4gcj::GLConstants::GL_TEXTURE_MAX_LEVEL = 0x813D`[package]`

int gl4gcj::GLConstants::GL_TEXTURE_MAX_LOD = 0x813B`[package]`

int gl4gcj::GLConstants::GL_TEXTURE_MIN_FILTER = 0x2801`[package]`

int gl4gcj::GLConstants::GL_TEXTURE_MIN_LOD = 0x813A`[package]`

int gl4gcj::GLConstants::GL_TEXTURE_PRIORITY = 0x8066`[package]`

int gl4gcj::GLConstants::GL_TEXTURE_RED_SIZE = 0x805C`[package]`

int gl4gcj::GLConstants::GL_TEXTURE_RESIDENT = 0x8067`[package]`

int gl4gcj::GLConstants::GL_TEXTURE_STACK_DEPTH = 0x0BA5`[package]`

int gl4gcj::GLConstants::GL_TEXTURE_WIDTH = 0x1000`[package]`

int gl4gcj::GLConstants::GL_TEXTURE_WRAP_R = 0x8072`[package]`

int gl4gcj::GLConstants::GL_TEXTURE_WRAP_S = 0x2802`[package]`

int gl4gcj::GLConstants::GL_TEXTURE_WRAP_T = 0x2803`[package]`

int gl4gcj::GLConstants::GL_TRANSFORM_BIT = 0x00001000`[package]`

int gl4gcj::GLConstants::GL_TRANSPOSE_COLOR_MATRIX = 0x84E6`[package]`

int gl4gcj::GLConstants::GL_TRANSPOSE_MODELVIEW_MATRIX = 0x84E3`[package]`

int gl4gcj::GLConstants::GL_TRANSPOSE_PROJECTION_MATRIX = 0x84E4`[package]`

int gl4gcj::GLConstants::GL_TRANSPOSE_TEXTURE_MATRIX = 0x84E5`[package]`

int gl4gcj::GLConstants::GL_TRIANGLE_FAN = 0x0006`[package]`

int gl4gcj::GLConstants::GL_TRIANGLE_STRIP = 0x0005`[package]`

int gl4gcj::GLConstants::GL_TRIANGLES = 0x0004`[package]`

int gl4gcj::GLConstants::GL_UNPACK_ALIGNMENT = 0x0CF5`[package]`

int gl4gcj::GLConstants::GL_UNPACK_IMAGE_HEIGHT = 0x806E`[package]`

int gl4gcj::GLConstants::GL_UNPACK_LSB_FIRST = 0x0CF1`[package]`

int gl4gcj::GLConstants::GL_UNPACK_ROW_LENGTH = 0x0CF2`[package]`

int gl4gcj::GLConstants::GL_UNPACK_SKIP_IMAGES = 0x806D`[package]`

int gl4gcj::GLConstants::GL_UNPACK_SKIP_PIXELS = 0x0CF4`[package]`

int gl4gcj::GLConstants::GL_UNPACK_SKIP_ROWS = 0x0CF3`[package]`

int gl4gcj::GLConstants::GL_UNPACK_SWAP_BYTES = 0x0CF0`[package]`

int gl4gcj::GLConstants::GL_UNSIGNED_BYTE = 0x1401`[package]`

int gl4gcj::GLConstants::GL_UNSIGNED_BYTE_2_3_3_REV = 0x8362`[package]`

int gl4gcj::GLConstants::GL_UNSIGNED_BYTE_3_3_2 = 0x8032`[package]`

int gl4gcj::GLConstants::GL_UNSIGNED_INT = 0x1405`[package]`

int gl4gcj::GLConstants::GL_UNSIGNED_INT_10_10_10_2 = 0x8036`[package]`

int gl4gcj::GLConstants::GL_UNSIGNED_INT_2_10_10_10_REV = 0x8368`[package]`

int gl4gcj::GLConstants::GL_UNSIGNED_INT_8_8_8_8 = 0x8035`[package]`

int gl4gcj::GLConstants::GL_UNSIGNED_INT_8_8_8_8_REV = 0x8367`[package]`

int gl4gcj::GLConstants::GL_UNSIGNED_SHORT = 0x1403`[package]`

int gl4gcj::GLConstants::GL_UNSIGNED_SHORT_1_5_5_5_REV = 0x8366`[package]`

int gl4gcj::GLConstants::GL_UNSIGNED_SHORT_4_4_4_4 = 0x8033`[package]`

int gl4gcj::GLConstants::GL_UNSIGNED_SHORT_4_4_4_4_REV = 0x8365`[package]`

int gl4gcj::GLConstants::GL_UNSIGNED_SHORT_5_5_5_1 = 0x8034`[package]`

int gl4gcj::GLConstants::GL_UNSIGNED_SHORT_5_6_5 = 0x8363`[package]`

int gl4gcj::GLConstants::GL_UNSIGNED_SHORT_5_6_5_REV = 0x8364`[package]`

int gl4gcj::GLConstants::GL_V2F = 0x2A20`[package]`

int gl4gcj::GLConstants::GL_V3F = 0x2A21`[package]`

int gl4gcj::GLConstants::GL_VENDOR = 0x1F00`[package]`

int gl4gcj::GLConstants::GL_VERSION = 0x1F02`[package]`

int gl4gcj::GLConstants::GL_VERTEX_ARRAY = 0x8074`[package]`

int gl4gcj::GLConstants::GL_VERTEX_ARRAY_POINTER = 0x808E`[package]`

int gl4gcj::GLConstants::GL_VERTEX_ARRAY_SIZE = 0x807A`[package]`

int gl4gcj::GLConstants::GL_VERTEX_ARRAY_STRIDE = 0x807C`[package]`

int gl4gcj::GLConstants::GL_VERTEX_ARRAY_TYPE = 0x807B`[package]`

int gl4gcj::GLConstants::GL_VIEWPORT = 0x0BA2`[package]`

int gl4gcj::GLConstants::GL_VIEWPORT_BIT = 0x00000800`[package]`

int gl4gcj::GLConstants::GL_XOR = 0x1506`[package]`

int gl4gcj::GLConstants::GL_ZERO = 0x0`[package]`

int gl4gcj::GLConstants::GL_ZOOM_X = 0x0D16`[package]`

int gl4gcj::GLConstants::GL_ZOOM_Y = 0x0D17`[package]`

このインタフェースの説明は次のファイルから生成されました:

- GLConstants.java