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<!ENTITY shaderEditorUI.vertexShader "Vertex Shader">
<!ENTITY shaderEditorUI.fragmentShader "Fragment Shader">
<!ENTITY shaderEditorUI.reloadNotice1 "Ricarica">
<!ENTITY shaderEditorUI.reloadNotice2 "questa pagina per poter modificare il codice GLSL.">
<!ENTITY shaderEditorUI.emptyNotice "In attesa della disponibilità del contesto WebGL…">
